mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Convert NotificationOverlay
to NRT
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parent
6b30ee0950
commit
251923c106
@ -1,21 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Notifications;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Resources.Localisation.Web;
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using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
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@ -31,15 +32,15 @@ namespace osu.Game.Overlays
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public const float TRANSITION_LENGTH = 600;
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private FlowContainer<NotificationSection> sections;
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private FlowContainer<NotificationSection> sections = null!;
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[Resolved]
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private AudioManager audio { get; set; }
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private AudioManager audio { get; set; } = null!;
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private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] FirstRunSetupOverlay firstRunSetup)
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[BackgroundDependencyLoader]
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private void load(FirstRunSetupOverlay? firstRunSetup)
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{
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X = WIDTH;
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Width = WIDTH;
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@ -83,11 +84,11 @@ namespace osu.Game.Overlays
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firstRunSetupVisibility.BindTo(firstRunSetup.State);
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}
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private ScheduledDelegate notificationsEnabler;
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private ScheduledDelegate? notificationsEnabler;
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private void updateProcessingMode()
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{
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bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility?.Value != Visibility.Visible) || State.Value == Visibility.Visible;
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bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible;
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notificationsEnabler?.Cancel();
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