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@ -170,8 +170,8 @@ namespace osu.Game.Screens.Select
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List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
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if (visibleGroups.Count < 1)
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return;
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BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
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BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
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BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
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selectGroup(group, panel);
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@ -322,7 +322,6 @@ namespace osu.Game.Screens.Select
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return;
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bool beatmapSetChange = false;
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if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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else
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