mirror of https://github.com/ppy/osu
Fix banana colouring for skins
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3eeb60f60f
commit
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@ -1,6 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableBanana : DrawableFruit
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@ -9,5 +13,35 @@ public DrawableBanana(Banana h)
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: base(h)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AccentColour.BindValueChanged(accentChanged, true);
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}
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private Color4? colour;
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private void accentChanged(ValueChangedEvent<Color4> obj)
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{
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// override any external colour changes with banananana
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AccentColour.Value = (colour ??= getBananaColour());
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}
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private Color4 getBananaColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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@ -7,7 +7,6 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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@ -250,8 +249,6 @@ private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation represe
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case FruitVisualRepresentation.Banana:
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Color4 bananaColour = getBananaColour();
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -259,13 +256,13 @@ private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation represe
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{
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new Pulp
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{
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AccentColour = { Value = bananaColour },
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(small_pulp),
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Y = -0.3f
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},
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new Pulp
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{
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AccentColour = { Value = bananaColour },
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
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Y = 0.05f,
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},
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@ -273,20 +270,5 @@ private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation represe
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};
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}
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}
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private Color4 getBananaColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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