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https://github.com/ppy/osu
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Demonstrate failure case in visual test scene
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8702a1b5a5
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@ -78,19 +78,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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};
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setUpHitObjects();
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hitObjectSpawnDelegate?.Cancel();
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});
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private void setUpHitObjects()
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private void setUpHitObjects() => AddStep("set up hit objects", () =>
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{
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
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addHitObject(Time.Current + i);
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hitObjectSpawnDelegate?.Cancel();
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hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
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}
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});
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private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
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{
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@ -102,6 +101,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestScrollAlgorithms()
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{
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setUpHitObjects();
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AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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@ -114,6 +115,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestConstantScrollLifetime()
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{
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setUpHitObjects();
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AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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// scroll container time range must be less than the rate of spawning hitobjects
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// otherwise the hitobjects will spawn already partly visible on screen and look wrong
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@ -123,14 +126,40 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestSequentialScrollLifetime()
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{
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setUpHitObjects();
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AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
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AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
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}
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[Test]
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public void TestSlowSequentialScroll()
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{
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AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range));
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AddStep("add control points", () => addControlPoints(
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new List<MultiplierControlPoint>
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{
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new MultiplierControlPoint { Velocity = 0.1 }
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},
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Time.Current + time_range));
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// All of the hit objects added below should be immediately visible on screen
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AddStep("add hit objects", () =>
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{
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for (int i = 0; i < 20; ++i)
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{
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addHitObject(Time.Current + time_range * (2 + 0.1 * i));
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}
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});
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}
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[Test]
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public void TestOverlappingScrollLifetime()
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{
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setUpHitObjects();
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AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
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AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
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