mirror of https://github.com/ppy/osu
Change failed states to be considered as `NotPlaying`
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@ -508,8 +508,8 @@ private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
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private void updateGameplayState()
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private void updateGameplayState()
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{
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{
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bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !GameplayState.HasPassed;
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bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !GameplayState.HasPassed && !GameplayState.HasFailed;
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bool inBreak = breakTracker.IsBreakTime.Value || DrawableRuleset.IsPaused.Value || GameplayState.HasFailed;
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bool inBreak = breakTracker.IsBreakTime.Value || DrawableRuleset.IsPaused.Value;
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if (inGameplay)
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if (inGameplay)
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playingState.Value = inBreak ? LocalUserPlayingState.Break : LocalUserPlayingState.Playing;
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playingState.Value = inBreak ? LocalUserPlayingState.Break : LocalUserPlayingState.Playing;
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