Merge branch 'taiko_hit_drawing' into taiko-drawable-generation

Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
This commit is contained in:
smoogipooo 2017-03-29 11:12:39 +09:00
commit 24c6ee620f
11 changed files with 264 additions and 77 deletions

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@ -2,14 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Desktop.VisualTests.Tests
@ -30,7 +27,7 @@ public override void Reset()
Reset();
});
Add(new CentreHitCircle(new CirclePiece()
Add(new CentreHitCirclePiece(new CirclePiece
{
KiaiMode = kiai
})
@ -38,7 +35,7 @@ public override void Reset()
Position = new Vector2(100, 100)
});
Add(new CentreHitCircle(new StrongCirclePiece()
Add(new CentreHitCirclePiece(new StrongCirclePiece
{
KiaiMode = kiai
})
@ -46,7 +43,7 @@ public override void Reset()
Position = new Vector2(350, 100)
});
Add(new RimHitCircle(new CirclePiece()
Add(new RimHitCirclePiece(new CirclePiece
{
KiaiMode = kiai
})
@ -54,7 +51,7 @@ public override void Reset()
Position = new Vector2(100, 300)
});
Add(new RimHitCircle(new StrongCirclePiece()
Add(new RimHitCirclePiece(new StrongCirclePiece
{
KiaiMode = kiai
})
@ -78,7 +75,7 @@ public override void Reset()
Position = new Vector2(350, 500)
});
Add(new DrumRollCircle(new CirclePiece()
Add(new DrumRollCircle(new CirclePiece
{
KiaiMode = kiai
})
@ -87,7 +84,7 @@ public override void Reset()
Position = new Vector2(575, 100)
});
Add(new DrumRollCircle(new StrongCirclePiece()
Add(new DrumRollCircle(new StrongCirclePiece
{
KiaiMode = kiai
})
@ -111,72 +108,8 @@ private void load(OsuColour colours)
}
}
private class CentreHitCircle : BaseCircle
{
public CentreHitCircle(CirclePiece piece)
: base(piece)
{
Piece.Add(new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(SYMBOL_INNER_SIZE),
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Piece.AccentColour = colours.PinkDarker;
}
}
private class RimHitCircle : BaseCircle
{
public RimHitCircle(CirclePiece piece)
: base(piece)
{
Piece.Add(new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(SYMBOL_SIZE),
BorderThickness = SYMBOL_BORDER,
BorderColour = Color4.White,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Piece.AccentColour = colours.BlueDarker;
}
}
private abstract class BaseCircle : Container
{
protected const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
protected const float SYMBOL_BORDER = 8;
protected const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
protected readonly CirclePiece Piece;
protected BaseCircle(CirclePiece piece)

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@ -1,6 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Modes.Objects.Drawables;
@ -24,10 +27,20 @@ public override void Reset()
AddButton("Hit!", addHitJudgement);
AddButton("Miss :(", addMissJudgement);
AddButton("Swell", addSwell);
AddButton("Centre", () => addCentreHit(false));
AddButton("Strong Centre", () => addCentreHit(true));
AddButton("Rim", () => addRimHit(false));
AddButton("Strong Rim", () => addRimHit(true));
Add(playfield = new TaikoPlayfield
Add(new Container
{
Y = 200
RelativeSizeAxes = Axes.X,
Y = 200,
Padding = new MarginPadding { Left = 200 },
Children = new[]
{
playfield = new TaikoPlayfield()
}
});
}
@ -71,6 +84,34 @@ private void addSwell()
PreEmpt = 1000
}));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit
{
StartTime = Time.Current + 1000,
PreEmpt = 1000
};
if (strong)
playfield.Add(new DrawableStrongCentreHit(h));
else
playfield.Add(new DrawableCentreHit(h));
}
private void addRimHit(bool strong)
{
Hit h = new Hit
{
StartTime = Time.Current + 1000,
PreEmpt = 1000
};
if (strong)
playfield.Add(new DrawableStrongRimHit(h));
else
playfield.Add(new DrawableRimHit(h));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
{

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableCentreHit : DrawableHit
{
protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.F, Key.J });
public DrawableCentreHit(Hit hit)
: base(hit)
{
Add(new CentreHitCirclePiece(new CirclePiece()));
}
}
}

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@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using System;
@ -16,6 +18,8 @@ public abstract class DrawableHit : DrawableTaikoHitObject
/// </summary>
protected abstract List<Key> HitKeys { get; }
protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
private readonly Hit hit;
/// <summary>
@ -23,10 +27,18 @@ public abstract class DrawableHit : DrawableTaikoHitObject
/// </summary>
private bool validKeyPressed;
private readonly Container bodyContainer;
protected DrawableHit(Hit hit)
: base(hit)
{
this.hit = hit;
AddInternal(bodyContainer = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
});
}
protected override void CheckJudgement(bool userTriggered)
@ -63,5 +75,27 @@ protected override bool HandleKeyPress(Key key)
return UpdateJudgement(true);
}
protected override void UpdateState(ArmedState state)
{
switch (State)
{
case ArmedState.Idle:
break;
case ArmedState.Miss:
FadeOut(100);
Expire();
break;
case ArmedState.Hit:
bodyContainer.ScaleTo(0.8f, 400, EasingTypes.OutQuad);
bodyContainer.MoveToY(-200, 250, EasingTypes.Out);
bodyContainer.Delay(250);
bodyContainer.MoveToY(0, 500, EasingTypes.In);
FadeOut(600);
Expire();
break;
}
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableRimHit : DrawableHit
{
protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.D, Key.K });
public DrawableRimHit(Hit hit)
: base(hit)
{
Add(new RimHitCirclePiece(new CirclePiece()));
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableStrongCentreHit : DrawableStrongHit
{
protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.F, Key.J });
public DrawableStrongCentreHit(Hit hit)
: base(hit)
{
Add(new CentreHitCirclePiece(new StrongCirclePiece()));
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableStrongRimHit : DrawableStrongHit
{
protected override List<Key> HitKeys { get; } = new List<Key>(new[] { Key.D, Key.K });
public DrawableStrongRimHit(Hit hit)
: base(hit)
{
Add(new RimHitCirclePiece(new StrongCirclePiece()));
}
}
}

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@ -0,0 +1,46 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece used for centre hits.
/// </summary>
public class CentreHitCirclePiece : Container
{
private readonly CirclePiece circle;
public CentreHitCirclePiece(CirclePiece piece)
{
Add(circle = piece);
circle.Add(new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(CirclePiece.SYMBOL_INNER_SIZE),
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circle.AccentColour = colours.PinkDarker;
}
}
}

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@ -0,0 +1,48 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
public class RimHitCirclePiece : Container
{
private readonly CirclePiece circle;
public RimHitCirclePiece(CirclePiece piece)
{
Add(circle = piece);
circle.Add(new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(CirclePiece.SYMBOL_SIZE),
BorderThickness = CirclePiece.SYMBOL_BORDER,
BorderColour = Color4.White,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circle.AccentColour = colours.BlueDarker;
}
}
}

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@ -52,8 +52,14 @@
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
<Compile Include="Judgements\TaikoJudgement.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" />
<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
<Compile Include="Objects\Drawable\Pieces\CentreHitCirclePiece.cs" />
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
<Compile Include="Objects\Drawable\DrawableSwell.cs" />
@ -103,4 +109,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

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@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE