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Add test coverage of double dispose of OsuGame
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@ -400,6 +400,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("Hold escape", () => InputManager.PressKey(Key.Escape));
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AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroTriangles);
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AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null);
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AddStep("test dispose doesn't crash", () => Game.Dispose());
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}
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private void pushEscape() =>
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