mirror of https://github.com/ppy/osu
Compare raw angle values instead of rounding angles
This commit is contained in:
parent
5082ee26cf
commit
249c3f868f
|
@ -49,11 +49,6 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidd
|
|||
|
||||
double angleRepeatCount = 0.0;
|
||||
|
||||
// We want to round angles to make abusing the nerf a bit harder.
|
||||
double initialRoundedAngle = 0.0;
|
||||
if (osuCurrent.Angle != null)
|
||||
initialRoundedAngle = Math.Round(MathUtils.RadiansToDegrees(osuCurrent.Angle.Value) / 2.0) * 2.0;
|
||||
|
||||
// This is iterating backwards in time from the current object.
|
||||
for (int i = 0; i < Math.Min(current.Index, 10); i++)
|
||||
{
|
||||
|
@ -80,10 +75,8 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidd
|
|||
|
||||
if (currentObj.Angle != null && osuCurrent.Angle != null)
|
||||
{
|
||||
double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0;
|
||||
|
||||
// Objects further back in time should count less for the nerf.
|
||||
if (roundedAngle == initialRoundedAngle)
|
||||
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
|
||||
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue