From 2498709d0626c388c0a1d4801db7c743585a6618 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Jan 2020 19:46:57 +0900 Subject: [PATCH] Fix navigation test crashing when raw input is disabled --- osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs index 471f67b7b6..0908e527a6 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -65,10 +66,14 @@ public void SetUpSteps() game.Dispose(); } + // see MouseSettings + var frameworkConfig = host.Dependencies.Get(); + frameworkConfig.GetBindable(FrameworkSetting.CursorSensitivity).Disabled = false; + game = new TestOsuGame(LocalStorage, API); game.SetHost(host); - // todo: this can be removed once we can run audio trakcs without a device present + // todo: this can be removed once we can run audio tracks without a device present // see https://github.com/ppy/osu/issues/1302 game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);