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Add methods covering match start / end
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@ -46,5 +46,20 @@ namespace osu.Game.Online.RealtimeMultiplayer
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/// <param name="userId">The ID of the user performing a state change.</param>
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/// <param name="state">The new state of the user.</param>
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Task UserStateChanged(long userId, MultiplayerUserState state);
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/// <summary>
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/// Signals that a match is to be started. Users in the <see cref="MultiplayerUserState.Ready"/> state should begin loading gameplay at this point.
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/// </summary>
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Task LoadRequested();
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/// <summary>
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/// Signals that a match has started. All loaded users' clients should now start gameplay as soon as possible.
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/// </summary>
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Task MatchStarted();
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/// <summary>
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/// Signals that the match has ended, all players have finished and results are ready to be displayed.
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/// </summary>
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Task ResultsReady();
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}
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}
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@ -37,5 +37,10 @@ namespace osu.Game.Online.RealtimeMultiplayer
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/// <param name="newState">The proposed new state.</param>
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/// <exception cref="InvalidStateChange">If the state change requested is not valid, given the previous state or room state.</exception>
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Task ChangeState(MultiplayerUserState newState);
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/// <summary>
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/// As the host of a room, start the match.
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/// </summary>
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Task StartMatch();
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}
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}
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