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Merge pull request #2029 from smoogipoo/slider-tooltip-precision
Use bindable precision for OsuSliderBar's tooltip value
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commit
23d211e9b1
@ -20,6 +20,11 @@ namespace osu.Game.Graphics.UserInterface
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public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
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where T : struct, IEquatable<T>, IComparable, IConvertible
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{
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/// <summary>
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/// Maximum number of decimal digits to be displayed in the tooltip.
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/// </summary>
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private const int max_decimal_digits = 5;
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private SampleChannel sample;
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private double lastSampleTime;
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private T lastSampleValue;
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@ -35,6 +40,7 @@ namespace osu.Game.Graphics.UserInterface
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var bindableDouble = CurrentNumber as BindableNumber<double>;
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var bindableFloat = CurrentNumber as BindableNumber<float>;
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var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
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var floatPrecision = bindableDouble?.Precision ?? bindableFloat?.Precision;
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if (floatValue != null)
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{
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@ -44,7 +50,12 @@ namespace osu.Game.Graphics.UserInterface
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if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
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return floatValue.Value.ToString("P0");
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return floatValue.Value.ToString("N1");
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var decimalPrecision = normalise((decimal)floatPrecision, max_decimal_digits);
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// Find the number of significant digits (we could have less than 5 after normalize())
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var significantDigits = findPrecision(decimalPrecision);
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return floatValue.Value.ToString($"N{significantDigits}");
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}
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var bindableInt = CurrentNumber as BindableNumber<int>;
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@ -177,5 +188,31 @@ namespace osu.Game.Graphics.UserInterface
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{
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Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
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}
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/// <summary>
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/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
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/// </summary>
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/// <param name="d">The decimal to normalize.</param>
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/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
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/// <returns>The normalised decimal.</returns>
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private decimal normalise(decimal d, int sd)
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=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
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/// <summary>
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/// Finds the number of digits after the decimal.
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/// </summary>
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/// <param name="d">The value to find the number of decimal digits for.</param>
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/// <returns>The number decimal digits.</returns>
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private int findPrecision(decimal d)
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{
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int precision = 0;
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while (d != Math.Round(d))
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{
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d *= 10;
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precision++;
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}
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return precision;
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}
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}
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}
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@ -42,7 +42,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Text = "1x",
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Font = @"Exo2.0-Bold",
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}
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},
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@ -54,12 +53,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
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Default = 1,
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MinValue = 0.5,
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MaxValue = 2,
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Precision = 0.01,
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Precision = 0.1,
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},
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}
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};
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sliderbar.Bindable.ValueChanged += rateMultiplier => multiplierText.Text = $"{rateMultiplier}x";
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sliderbar.Bindable.ValueChanged += rateMultiplier => multiplierText.Text = $"{sliderbar.Bar.TooltipText}x";
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sliderbar.Bindable.TriggerChange();
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}
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protected override void LoadComplete()
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@ -13,6 +13,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
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public class PlayerSliderBar<T> : SettingsSlider<T>
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where T : struct, IEquatable<T>, IComparable, IConvertible
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{
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public OsuSliderBar<T> Bar => (OsuSliderBar<T>)Control;
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protected override Drawable CreateControl() => new Sliderbar
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{
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Margin = new MarginPadding { Top = 5, Bottom = 5 },
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@ -21,8 +23,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
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private class Sliderbar : OsuSliderBar<T>
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{
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public override string TooltipText => $"{CurrentNumber.Value}";
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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