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https://github.com/ppy/osu
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fix test
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1ca9717e13
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@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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channelManager.LeaveChannel(channel1);
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channelManager.LeaveChannel(channel2);
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});
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AddStep("Hide chat", () => chatOverlay.Hide());
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AddStep("Show chat", () => chatOverlay.Show());
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}
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/// <summary>
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@ -70,7 +70,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestToggleChatWithNoChannelsJoined()
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{
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddAssert("Channel selection overlay was toggled", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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AddAssert("Chat overlay was shown", () => chatOverlay.State.Value == Visibility.Visible);
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AddStep("Close chat overlay", () => chatOverlay.Hide());
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@ -82,18 +81,17 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void TestToggleChatWithChannelJoined()
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{
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddAssert("Channel selection overlay was not toggled", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Chat overlay was shown", () => chatOverlay.State.Value == Visibility.Visible);
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AddStep("Close chat overlay", () => chatOverlay.Hide());
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AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
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AddStep("Close chat overlay", () => chatOverlay.Show());
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AddAssert("Channel selection overlay was not toggled", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Chat overlay was shown", () => chatOverlay.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestTabbingAwayClosesSelector()
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{
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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@ -106,7 +104,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestCloseChannelWhileSelectorClosed()
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{
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.AvailableTabs.First()));
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