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Add test coverage of stream scenario with an initial finger down
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@ -148,8 +148,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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beginTouch(TouchSource.Touch2);
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assertKeyCounter(1, 1);
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// Importantly, this is different from the simple case because an object was interacted with
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// in the first touch, but not the second touch.
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// Importantly, this is different from the simple case because an object was interacted with in the first touch, but not the second touch.
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// left button is automatically released.
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checkNotPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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// Also importantly, the positional part of the second touch is ignored.
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@ -190,6 +190,52 @@ namespace osu.Game.Rulesets.Osu.Tests
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endTouch(TouchSource.Touch4);
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}
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[Test]
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public void TestStreamInputWithInitialTouchDown()
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{
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// In this scenario, the user is wanting to use stream input but we start with one finger still on the screen.
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addHitCircleAt(TouchSource.Touch2);
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(1, 0);
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checkPressed(OsuAction.LeftButton);
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checkPosition(TouchSource.Touch1);
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// hits circle
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beginTouch(TouchSource.Touch2);
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assertKeyCounter(1, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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checkPosition(TouchSource.Touch2);
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endTouch(TouchSource.Touch1);
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checkNotPressed(OsuAction.LeftButton);
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// stream using other two fingers while touch2 tracks
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(2, 1);
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checkPressed(OsuAction.LeftButton);
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// right button is automatically released
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checkNotPressed(OsuAction.RightButton);
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checkPosition(TouchSource.Touch2);
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beginTouch(TouchSource.Touch3);
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assertKeyCounter(2, 2);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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checkPosition(TouchSource.Touch2);
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endTouch(TouchSource.Touch1);
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checkNotPressed(OsuAction.LeftButton);
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(3, 2);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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checkPosition(TouchSource.Touch2);
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}
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[Test]
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public void TestNonStreamOverlappingDirectTouchesWithRelease()
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{
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