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https://github.com/ppy/osu
synced 2025-01-02 04:12:13 +00:00
Move ruleset dependencies caching to its own container
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3a36c0008f
commit
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@ -11,20 +11,15 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.IO.Stores;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Handlers;
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@ -113,6 +108,8 @@ namespace osu.Game.Rulesets.UI
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private OnScreenDisplay onScreenDisplay;
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private DrawableRulesetDependencies dependencies;
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/// <summary>
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/// Creates a ruleset visualisation for the provided ruleset and beatmap.
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/// </summary>
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@ -147,30 +144,15 @@ namespace osu.Game.Rulesets.UI
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent));
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var resources = Ruleset.CreateResourceStore();
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if (resources != null)
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{
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textureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, "Textures")));
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textureStore.AddStore(dependencies.Get<TextureStore>());
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dependencies.Cache(textureStore);
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localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples"));
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localSampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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dependencies.CacheAs<ISampleStore>(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
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}
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textureStore = dependencies.TextureStore;
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localSampleStore = dependencies.SampleStore;
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Config = dependencies.RulesetConfigManager;
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onScreenDisplay = dependencies.Get<OnScreenDisplay>();
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Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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if (Config != null)
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{
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dependencies.Cache(Config);
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onScreenDisplay?.BeginTracking(this, Config);
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}
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return dependencies;
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}
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@ -362,13 +344,14 @@ namespace osu.Game.Rulesets.UI
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{
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base.Dispose(isDisposing);
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localSampleStore?.Dispose();
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if (Config != null)
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{
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onScreenDisplay?.StopTracking(this, Config);
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Config = null;
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}
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// Dispose the components created by this dependency container.
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dependencies.Dispose();
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}
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}
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@ -519,62 +502,4 @@ namespace osu.Game.Rulesets.UI
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{
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}
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}
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/// <summary>
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/// A sample store which adds a fallback source.
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/// </summary>
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/// <remarks>
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/// This is a temporary implementation to workaround ISampleStore limitations.
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/// </remarks>
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public class FallbackSampleStore : ISampleStore
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{
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private readonly ISampleStore primary;
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private readonly ISampleStore secondary;
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public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
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{
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this.primary = primary;
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this.secondary = secondary;
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}
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public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
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public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
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public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
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public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public BindableNumber<double> Volume => throw new NotSupportedException();
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public BindableNumber<double> Balance => throw new NotSupportedException();
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public BindableNumber<double> Frequency => throw new NotSupportedException();
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public BindableNumber<double> Tempo => throw new NotSupportedException();
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public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
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public IBindable<double> AggregateVolume => throw new NotSupportedException();
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public IBindable<double> AggregateBalance => throw new NotSupportedException();
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public IBindable<double> AggregateFrequency => throw new NotSupportedException();
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public IBindable<double> AggregateTempo => throw new NotSupportedException();
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public int PlaybackConcurrency
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{
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get => throw new NotSupportedException();
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set => throw new NotSupportedException();
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}
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public void Dispose()
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{
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}
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}
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}
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148
osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs
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148
osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs
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@ -0,0 +1,148 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Rulesets.UI
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{
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public class DrawableRulesetDependencies : DependencyContainer, IDisposable
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{
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/// <summary>
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/// The texture store to be used for the ruleset.
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/// </summary>
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public TextureStore TextureStore { get; private set; }
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/// <summary>
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/// The sample store to be used for the ruleset.
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/// </summary>
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/// <remarks>
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/// This is the local sample store pointing to the ruleset sample resources,
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/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
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/// this store and falls back to the parent store if this store doesn't have the requested sample.
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/// </remarks>
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public ISampleStore SampleStore { get; private set; }
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/// <summary>
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/// The ruleset config manager.
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/// </summary>
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public IRulesetConfigManager RulesetConfigManager { get; private set; }
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public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent)
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: base(parent)
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{
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var resources = ruleset.CreateResourceStore();
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if (resources != null)
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{
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TextureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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TextureStore.AddStore(parent.Get<TextureStore>());
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Cache(TextureStore);
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SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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CacheAs<ISampleStore>(new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
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}
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RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
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if (RulesetConfigManager != null)
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Cache(RulesetConfigManager);
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}
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#region Disposal
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~DrawableRulesetDependencies()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected void Dispose(bool disposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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SampleStore?.Dispose();
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RulesetConfigManager = null;
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}
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#endregion
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}
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/// <summary>
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/// A sample store which adds a fallback source.
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/// </summary>
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/// <remarks>
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/// This is a temporary implementation to workaround ISampleStore limitations.
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/// </remarks>
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public class FallbackSampleStore : ISampleStore
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{
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private readonly ISampleStore primary;
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private readonly ISampleStore secondary;
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public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
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{
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this.primary = primary;
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this.secondary = secondary;
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}
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public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
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public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
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public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
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public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public BindableNumber<double> Volume => throw new NotSupportedException();
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public BindableNumber<double> Balance => throw new NotSupportedException();
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public BindableNumber<double> Frequency => throw new NotSupportedException();
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public BindableNumber<double> Tempo => throw new NotSupportedException();
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public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
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public IBindable<double> AggregateVolume => throw new NotSupportedException();
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public IBindable<double> AggregateBalance => throw new NotSupportedException();
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public IBindable<double> AggregateFrequency => throw new NotSupportedException();
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public IBindable<double> AggregateTempo => throw new NotSupportedException();
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public int PlaybackConcurrency
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{
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get => throw new NotSupportedException();
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set => throw new NotSupportedException();
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}
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public void Dispose()
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{
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}
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}
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}
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