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Merge branch 'master' into replay_keycounter
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commit
2356588508
@ -407,9 +407,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public void Explode()
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{
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var fruit = caughtFruit.ToArray();
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foreach (var f in fruit)
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foreach (var f in caughtFruit.ToArray())
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Explode(f);
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}
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@ -422,15 +420,15 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.Anchor = Anchor.TopLeft;
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fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
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caughtFruit.Remove(fruit);
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if (!caughtFruit.Remove(fruit))
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// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
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// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
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return;
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ExplodingFruitTarget.Add(fruit);
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}
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fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
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.Then()
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.MoveToY(fruit.Y + 50, 500, Easing.InSine);
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fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
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fruit.MoveToX(fruit.X + originalX * 6, 1000);
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fruit.FadeOut(750);
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@ -103,6 +103,11 @@ namespace osu.Game.Beatmaps
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b.BeatmapSet = beatmapSet;
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}
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validateOnlineIds(beatmapSet.Beatmaps);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
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// check if a set already exists with the same online id, delete if it does.
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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@ -114,11 +119,6 @@ namespace osu.Game.Beatmaps
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Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
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}
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}
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validateOnlineIds(beatmapSet.Beatmaps);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
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}
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private void validateOnlineIds(List<BeatmapInfo> beatmaps)
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@ -187,7 +187,7 @@ namespace osu.Game.Overlays.Direct
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base.LoadComplete();
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this.FadeInFromZero(200, Easing.Out);
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PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
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PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
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PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
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}
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