mirror of https://github.com/ppy/osu
We don't need a curve.
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@ -18,21 +18,15 @@ internal abstract class ConvertSlider : HitObject, IHasCurve
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/// </summary>
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private const float base_scoring_distance = 100;
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public readonly SliderCurve Curve = new SliderCurve();
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public List<Vector2> ControlPoints { get; set; }
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public CurveType CurveType { get; set; }
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public double Distance
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{
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get { return Curve.Distance; }
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set { Curve.Distance = value; }
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}
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public double Distance { get; set; }
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public List<SampleInfoList> RepeatSamples { get; set; }
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public int RepeatCount { get; set; } = 1;
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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public double EndTime => StartTime + RepeatCount * Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public double Velocity;
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