From 2296ee60598cea4d5fb1d276d624d3d54874e312 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marvin=20Sch=C3=BCrz?= Date: Tue, 17 Aug 2021 16:56:06 +0200 Subject: [PATCH] Add test coverage --- .../Visual/Editing/TestSceneEditorClock.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index 0b1617b6a6..0abf0c47f8 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -78,6 +78,24 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); } + [Test] + public void TestClampWhenSeekOutsideBeatmapBounds() + { + AddStep("stop clock", Clock.Stop); + + AddStep("seek before start time", () => Clock.Seek(-1000)); + AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0); + + AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000)); + AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength); + + AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000)); + AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0); + + AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000)); + AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength); + } + protected override void Dispose(bool isDisposing) { Beatmap.Disabled = false;