Add various xmldoc for nested classes

This commit is contained in:
Dean Herbert 2022-05-08 02:03:28 +09:00
parent 03c80d9197
commit 2278da563e

View File

@ -422,6 +422,9 @@ namespace osu.Game.Overlays.Mods
#endregion
/// <summary>
/// Manages horizontal scrolling of mod columns, along with the "active" states of each column based on visibility.
/// </summary>
internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
{
public ColumnScrollContainer()
@ -460,6 +463,9 @@ namespace osu.Game.Overlays.Mods
}
}
/// <summary>
/// Manages padding and layout of mod columns.
/// </summary>
internal class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
{
public IEnumerable<ModColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
@ -496,11 +502,21 @@ namespace osu.Game.Overlays.Mods
}
}
/// <summary>
/// Encapsulates a column and provides dim and input blocking based on an externally managed "active" state.
/// </summary>
internal class ColumnDimContainer : Container
{
public ModColumn Column { get; }
/// <summary>
/// Tracks whether this column is in an interactive state. Generally only the case when the column is on-screen.
/// </summary>
public readonly Bindable<bool> Active = new BindableBool();
/// <summary>
/// Invoked when the column is clicked while not active, requesting a scroll to be performed to bring it on-screen.
/// </summary>
public Action<ColumnDimContainer>? RequestScroll { get; set; }
[Resolved]
@ -555,6 +571,9 @@ namespace osu.Game.Overlays.Mods
}
}
/// <summary>
/// A container which blocks and handles input, managing the "return from customisation" state change.
/// </summary>
private class ClickToReturnContainer : Container
{
public BindableBool HandleMouse { get; } = new BindableBool();