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Add various xmldoc for nested classes
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03c80d9197
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@ -422,6 +422,9 @@ namespace osu.Game.Overlays.Mods
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#endregion
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/// <summary>
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/// Manages horizontal scrolling of mod columns, along with the "active" states of each column based on visibility.
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/// </summary>
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internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
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{
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public ColumnScrollContainer()
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@ -460,6 +463,9 @@ namespace osu.Game.Overlays.Mods
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}
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}
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/// <summary>
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/// Manages padding and layout of mod columns.
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/// </summary>
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internal class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
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{
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public IEnumerable<ModColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
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@ -496,11 +502,21 @@ namespace osu.Game.Overlays.Mods
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}
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}
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/// <summary>
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/// Encapsulates a column and provides dim and input blocking based on an externally managed "active" state.
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/// </summary>
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internal class ColumnDimContainer : Container
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{
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public ModColumn Column { get; }
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/// <summary>
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/// Tracks whether this column is in an interactive state. Generally only the case when the column is on-screen.
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/// </summary>
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public readonly Bindable<bool> Active = new BindableBool();
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/// <summary>
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/// Invoked when the column is clicked while not active, requesting a scroll to be performed to bring it on-screen.
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/// </summary>
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public Action<ColumnDimContainer>? RequestScroll { get; set; }
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[Resolved]
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@ -555,6 +571,9 @@ namespace osu.Game.Overlays.Mods
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}
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}
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/// <summary>
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/// A container which blocks and handles input, managing the "return from customisation" state change.
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/// </summary>
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private class ClickToReturnContainer : Container
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{
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public BindableBool HandleMouse { get; } = new BindableBool();
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