Add transform sequence support to IHasAccentColour.

This commit is contained in:
smoogipooo 2017-08-07 14:09:49 +09:00
parent b8d67f65af
commit 2221797273

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@ -29,5 +29,16 @@ namespace osu.Game.Graphics
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : IHasAccentColour
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
/// <summary>
/// Tweens the accent colour of a drawable to another colour.
/// </summary>
/// <param name="accentedDrawable">The drawable to apply the accent colour to.</param>
/// <param name="newColour">The new accent colour.</param>
/// <param name="duration">The tween duration.</param>
/// <param name="easing">The tween easing.</param>
public static TransformSequence<T> FadeAccent<T>(this TransformSequence<T> t, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : Drawable, IHasAccentColour
=> t.Append(o => o.FadeAccent(newColour, duration, easing));
}
}