Properly set playfield scale.

This commit is contained in:
smoogipooo 2017-03-28 10:32:27 +09:00
parent 542cff0976
commit 2211c08441

View File

@ -173,6 +173,7 @@ namespace osu.Game.Modes.Taiko.UI
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
{
h.Depth = (float)h.HitObject.StartTime;
h.Scale = new Vector2(PLAYFIELD_SCALE);
base.Add(h);
}