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Merge pull request #31147 from peppy/editor-beat-snap-adjust-scroll
Change beat snap divisor adjust defaults to be Ctrl+Scroll instead of Ctrl+Shift+Scroll
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commit
2211a4d505
@ -95,8 +95,9 @@ namespace osu.Game.Database
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/// 42 2024-08-07 Update mania key bindings to reflect changes to ManiaAction
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/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
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/// 44 2024-11-22 Removed several properties from BeatmapInfo which did not need to be persisted to realm.
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/// 45 2024-12-23 Change beat snap divisor adjust defaults to be Ctrl+Scroll instead of Ctrl+Shift+Scroll, if not already changed by user.
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/// </summary>
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private const int schema_version = 44;
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private const int schema_version = 45;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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@ -1205,6 +1206,22 @@ namespace osu.Game.Database
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break;
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}
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case 45:
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{
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// Cycling beat snap divisors no longer requires holding shift (just control).
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var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
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var nextBeatSnapBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.EditorCycleNextBeatSnapDivisor);
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if (nextBeatSnapBinding != null && nextBeatSnapBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Shift, InputKey.Control, InputKey.MouseWheelLeft }))
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migration.NewRealm.Remove(nextBeatSnapBinding);
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var previousBeatSnapBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.EditorCyclePreviousBeatSnapDivisor);
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if (previousBeatSnapBinding != null && previousBeatSnapBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Shift, InputKey.Control, InputKey.MouseWheelRight }))
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migration.NewRealm.Remove(previousBeatSnapBinding);
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break;
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}
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}
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Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
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@ -142,10 +142,8 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.EditorIncreaseDistanceSpacing),
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// Framework automatically converts wheel up/down to left/right when shift is held.
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// See https://github.com/ppy/osu-framework/blob/master/osu.Framework/Input/StateChanges/MouseScrollRelativeInput.cs#L37-L38.
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new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
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new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor),
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new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelUp }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
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new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelDown }, GlobalAction.EditorCycleNextBeatSnapDivisor),
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new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
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new KeyBinding(new[] { InputKey.Control, InputKey.E }, GlobalAction.EditorToggleScaleControl),
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new KeyBinding(new[] { InputKey.Control, InputKey.Left }, GlobalAction.EditorSeekToPreviousHitObject),
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