mirror of https://github.com/ppy/osu
Give storyboards a BeatmapInfo to reduce weird method calls
Also removes unnecessary background texture (the actual storyboard background spec wasn't implemented correctly anyway).
This commit is contained in:
parent
e1f81488cd
commit
21b641b302
|
@ -75,23 +75,32 @@ protected override Track GetTrack()
|
|||
|
||||
protected override Storyboard GetStoryboard()
|
||||
{
|
||||
Storyboard storyboard;
|
||||
try
|
||||
{
|
||||
using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
Decoder decoder = Decoder.GetDecoder(beatmap);
|
||||
|
||||
if (BeatmapSetInfo?.StoryboardFile == null)
|
||||
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
|
||||
// todo: support loading from both set-wide storyboard *and* baetmap specific.
|
||||
|
||||
using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
|
||||
if (BeatmapSetInfo?.StoryboardFile == null)
|
||||
storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
|
||||
else
|
||||
{
|
||||
using (var reader = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new Storyboard();
|
||||
storyboard = new Storyboard();
|
||||
}
|
||||
|
||||
storyboard.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return storyboard;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ public void Save()
|
|||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public Beatmap Beatmap => beatmap.Value.Result;
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.IO;
|
||||
|
||||
|
@ -15,13 +14,6 @@ public class DrawableStoryboard : Container<DrawableStoryboardLayer>
|
|||
{
|
||||
public Storyboard Storyboard { get; private set; }
|
||||
|
||||
private readonly Background background;
|
||||
public Texture BackgroundTexture
|
||||
{
|
||||
get { return background.Texture; }
|
||||
set { background.Texture = value; }
|
||||
}
|
||||
|
||||
private readonly Container<DrawableStoryboardLayer> content;
|
||||
protected override Container<DrawableStoryboardLayer> Content => content;
|
||||
|
||||
|
@ -52,11 +44,6 @@ public DrawableStoryboard(Storyboard storyboard)
|
|||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AddInternal(background = new Background
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
AddInternal(content = new Container<DrawableStoryboardLayer>
|
||||
{
|
||||
Size = new Vector2(640, 480),
|
||||
|
@ -79,10 +66,5 @@ private void updateLayerVisibility()
|
|||
foreach (var layer in Children)
|
||||
layer.Enabled = passing ? layer.Layer.EnabledWhenPassing : layer.Layer.EnabledWhenFailing;
|
||||
}
|
||||
|
||||
private class Background : Sprite
|
||||
{
|
||||
protected override Vector2 DrawScale => Texture != null ? new Vector2(Parent.DrawHeight / Texture.DisplayHeight) : base.DrawScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,8 @@ public class Storyboard : IDisposable
|
|||
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
|
||||
public IEnumerable<StoryboardLayer> Layers => layers.Values;
|
||||
|
||||
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
||||
|
||||
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
|
||||
|
||||
public Storyboard()
|
||||
|
@ -36,28 +38,22 @@ public StoryboardLayer GetLayer(string name)
|
|||
/// <summary>
|
||||
/// Whether the beatmap's background should be hidden while this storyboard is being displayed.
|
||||
/// </summary>
|
||||
public bool ReplacesBackground(BeatmapInfo beatmapInfo)
|
||||
public bool ReplacesBackground
|
||||
{
|
||||
var backgroundPath = beatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
|
||||
if (backgroundPath == null)
|
||||
return false;
|
||||
get
|
||||
{
|
||||
var backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
|
||||
if (backgroundPath == null)
|
||||
return false;
|
||||
|
||||
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
|
||||
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
|
||||
}
|
||||
}
|
||||
|
||||
public float AspectRatio(BeatmapInfo beatmapInfo)
|
||||
=> beatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f;
|
||||
|
||||
public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null)
|
||||
{
|
||||
var drawable = new DrawableStoryboard(this);
|
||||
if (working != null)
|
||||
{
|
||||
var beatmapInfo = working.Beatmap.BeatmapInfo;
|
||||
drawable.Width = drawable.Height * AspectRatio(beatmapInfo);
|
||||
if (!ReplacesBackground(beatmapInfo))
|
||||
drawable.BackgroundTexture = working.Background;
|
||||
}
|
||||
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue