Give storyboards a BeatmapInfo to reduce weird method calls

Also removes unnecessary background texture (the actual storyboard background spec wasn't implemented correctly anyway).
This commit is contained in:
Dean Herbert 2018-02-16 12:07:59 +09:00
parent e1f81488cd
commit 21b641b302
4 changed files with 26 additions and 39 deletions

View File

@ -75,23 +75,32 @@ namespace osu.Game.Beatmaps
protected override Storyboard GetStoryboard()
{
Storyboard storyboard;
try
{
using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
Decoder decoder = Decoder.GetDecoder(beatmap);
if (BeatmapSetInfo?.StoryboardFile == null)
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
// todo: support loading from both set-wide storyboard *and* baetmap specific.
using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
if (BeatmapSetInfo?.StoryboardFile == null)
storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
else
{
using (var reader = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, reader);
}
}
}
catch
{
return new Storyboard();
storyboard = new Storyboard();
}
storyboard.BeatmapInfo = BeatmapInfo;
return storyboard;
}
}
}

View File

@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public Beatmap Beatmap => beatmap.Value.Result;

View File

@ -5,7 +5,6 @@ using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.IO;
@ -15,13 +14,6 @@ namespace osu.Game.Storyboards.Drawables
{
public Storyboard Storyboard { get; private set; }
private readonly Background background;
public Texture BackgroundTexture
{
get { return background.Texture; }
set { background.Texture = value; }
}
private readonly Container<DrawableStoryboardLayer> content;
protected override Container<DrawableStoryboardLayer> Content => content;
@ -52,11 +44,6 @@ namespace osu.Game.Storyboards.Drawables
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AddInternal(background = new Background
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddInternal(content = new Container<DrawableStoryboardLayer>
{
Size = new Vector2(640, 480),
@ -79,10 +66,5 @@ namespace osu.Game.Storyboards.Drawables
foreach (var layer in Children)
layer.Enabled = passing ? layer.Layer.EnabledWhenPassing : layer.Layer.EnabledWhenFailing;
}
private class Background : Sprite
{
protected override Vector2 DrawScale => Texture != null ? new Vector2(Parent.DrawHeight / Texture.DisplayHeight) : base.DrawScale;
}
}
}

View File

@ -14,6 +14,8 @@ namespace osu.Game.Storyboards
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
public IEnumerable<StoryboardLayer> Layers => layers.Values;
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
public Storyboard()
@ -36,28 +38,22 @@ namespace osu.Game.Storyboards
/// <summary>
/// Whether the beatmap's background should be hidden while this storyboard is being displayed.
/// </summary>
public bool ReplacesBackground(BeatmapInfo beatmapInfo)
public bool ReplacesBackground
{
var backgroundPath = beatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
if (backgroundPath == null)
return false;
get
{
var backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
if (backgroundPath == null)
return false;
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
}
}
public float AspectRatio(BeatmapInfo beatmapInfo)
=> beatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f;
public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null)
{
var drawable = new DrawableStoryboard(this);
if (working != null)
{
var beatmapInfo = working.Beatmap.BeatmapInfo;
drawable.Width = drawable.Height * AspectRatio(beatmapInfo);
if (!ReplacesBackground(beatmapInfo))
drawable.BackgroundTexture = working.Background;
}
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
return drawable;
}