Remove the necessity for NotificationOverlay to always be present

Now it will only become present when there is a pending notification.
This commit is contained in:
Dean Herbert 2019-06-20 19:06:21 +09:00
parent 9a663715cd
commit 21a1fd738b
2 changed files with 153 additions and 74 deletions

View File

@ -18,9 +18,6 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene
{
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
@ -31,25 +28,33 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(Notification)
};
public TestSceneNotificationOverlay()
private NotificationOverlay notificationOverlay;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private SpriteText displayedCount;
[SetUp]
public void SetUp() => Schedule(() =>
{
progressingNotifications.Clear();
Content.Add(manager = new NotificationOverlay
Content.Children = new Drawable[]
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
});
notificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
displayedCount = new OsuSpriteText()
};
SpriteText displayedCount = new OsuSpriteText();
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State.Value = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
});
[Test]
public void TestBasicFlow()
{
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
@ -61,6 +66,7 @@ namespace osu.Game.Tests.Visual.UserInterface
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep("wait some", 5);
checkProgressingCount(0);
@ -69,17 +75,122 @@ namespace osu.Game.Tests.Visual.UserInterface
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
checkDisplayedCount(33);
AddWaitStep("wait some", 10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
[Test]
public void TestImportantWhileClosed()
{
AddStep(@"simple #1", sendHelloNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
checkDisplayedCount(1);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
checkDisplayedCount(3);
checkProgressingCount(2);
}
[Test]
public void TestUnimportantWhileClosed()
{
AddStep(@"background #1", sendBackgroundNotification);
AddAssert("Is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
checkDisplayedCount(1);
AddStep(@"background progress #1", sendBackgroundUploadProgress);
AddWaitStep("wait some", 5);
checkProgressingCount(0);
checkDisplayedCount(3);
AddStep(@"simple #1", sendHelloNotification);
checkDisplayedCount(3);
}
[Test]
public void TestSpam()
{
setState(Visibility.Visible);
AddStep("send barrage", () => sendBarrage());
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void checkDisplayedCount(int expected) =>
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void sendBackgroundUploadProgress()
{
var n = new BackgroundProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void setState(Visibility state) => AddStep(state.ToString(), () => notificationOverlay.State.Value = state);
private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
private void sendBarrage(int remaining = 10)
{
switch (RNG.Next(0, 4))
@ -105,64 +216,35 @@ namespace osu.Game.Tests.Visual.UserInterface
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendAmazingNotification()
{
manager.Post(new SimpleNotification { Text = @"You are amazing" });
notificationOverlay.Post(new SimpleNotification { Text = @"You are amazing" });
}
private void sendHelloNotification()
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
notificationOverlay.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendBackgroundNotification()
{
notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
notificationOverlay.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
private class BackgroundNotification : SimpleNotification
{
public override bool IsImportant => false;
}
private class BackgroundProgressNotification : ProgressNotification
{
public override bool IsImportant => false;
}
}
}

View File

@ -35,8 +35,6 @@ namespace osu.Game.Overlays
Width = width;
RelativeSizeAxes = Axes.Y;
AlwaysPresent = true;
Children = new Drawable[]
{
new Box
@ -100,9 +98,6 @@ namespace osu.Game.Overlays
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
public readonly BindableInt UnreadCount = new BindableInt();
private int runningDepth;
@ -111,6 +106,8 @@ namespace osu.Game.Overlays
private readonly Scheduler postScheduler = new Scheduler();
public override bool IsPresent => base.IsPresent || postScheduler.HasPendingTasks;
private bool processingPosts = true;
public void Post(Notification notification) => postScheduler.Add(() =>
@ -160,7 +157,7 @@ namespace osu.Game.Overlays
private void updateCounts()
{
UnreadCount.Value = unreadCount;
UnreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
}
private void markAllRead()