mirror of https://github.com/ppy/osu
Merge `EditorContextMenuContainer` into `OsuContextMenuContainer`
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7c83d6a883
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@ -13,11 +13,18 @@ public partial class OsuContextMenuContainer : ContextMenuContainer
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[Cached]
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private OsuContextMenuSamples samples = new OsuContextMenuSamples();
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public OsuContextMenuContainer()
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private OsuContextMenu menu = null!;
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protected override Menu CreateMenu() => menu = new OsuContextMenu(true);
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public void ShowMenu()
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{
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AddInternal(samples);
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menu.Show();
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}
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protected override Menu CreateMenu() => new OsuContextMenu(true);
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public void CloseMenu()
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{
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menu.Close();
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}
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}
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}
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@ -32,6 +32,7 @@
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Skinning;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Overlays.SkinEditor
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{
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@ -101,7 +102,7 @@ public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBind
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private IDialogOverlay? dialogOverlay { get; set; }
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[Cached]
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public EditorContextMenuContainer ContextMenuContainer { get; private set; } = new EditorContextMenuContainer
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public OsuContextMenuContainer ContextMenuContainer { get; private set; } = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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};
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@ -1,27 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit.Components
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{
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public partial class EditorContextMenuContainer : OsuContextMenuContainer
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{
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public override bool ChangeFocusOnClick => true;
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private OsuContextMenu menu = null!;
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protected override Framework.Graphics.UserInterface.Menu CreateMenu() => menu = new OsuContextMenu(true);
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public void ShowMenu()
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{
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menu.Show();
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}
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public void CloseMenu()
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{
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menu.Close();
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}
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}
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}
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@ -15,6 +15,7 @@
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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@ -46,6 +47,9 @@ public abstract partial class BlueprintContainer<T> : CompositeDrawable, IKeyBin
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protected readonly BindableList<T> SelectedItems = new BindableList<T>();
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[Resolved(CanBeNull = true)]
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private OsuContextMenuContainer contextMenuContainer { get; set; }
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protected BlueprintContainer()
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{
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RelativeSizeAxes = Axes.Both;
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@ -16,11 +16,11 @@
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Input;
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@ -61,7 +61,7 @@ public abstract partial class SelectionHandler<T> : CompositeDrawable, IKeyBindi
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public SelectionScaleHandler ScaleHandler { get; private set; }
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[Resolved]
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private EditorContextMenuContainer editorContextMenuContainer { get; set; }
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private OsuContextMenuContainer editorContextMenuContainer { get; set; }
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protected SelectionHandler()
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{
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@ -31,6 +31,7 @@
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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@ -42,7 +43,6 @@
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -77,7 +77,7 @@ public partial class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<Gl
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public const float WAVEFORM_VISUAL_OFFSET = 20;
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[Cached]
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public EditorContextMenuContainer ContextMenuContainer { get; private set; } = new EditorContextMenuContainer
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public OsuContextMenuContainer ContextMenuContainer { get; private set; } = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both
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};
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