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https://github.com/ppy/osu
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Fix animations
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@ -266,16 +266,16 @@ namespace osu.Game.Overlays.Mods
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},
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Children = new Drawable[]
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{
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beatmapAttributesDisplay = new BeatmapAttributesDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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BeatmapInfo = { Value = beatmap?.BeatmapInfo }
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},
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multiplierDisplay = new DifficultyMultiplierDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight
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},
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beatmapAttributesDisplay = new BeatmapAttributesDisplay
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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BeatmapInfo = { Value = beatmap?.BeatmapInfo }
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},
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}
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});
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@ -350,8 +350,7 @@ namespace osu.Game.Overlays.Mods
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SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch;
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// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
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if (beatmapAttributesDisplay != null && Alpha == 1)
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if (beatmapAttributesDisplay != null)
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{
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float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
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@ -361,12 +360,13 @@ namespace osu.Game.Overlays.Mods
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bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;
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beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough;
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footerContentFlow.Direction = screenIsntWideEnough ? FillDirection.Vertical : FillDirection.Horizontal;
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// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
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if (Alpha == 1)
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beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough;
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int layout = screenIsntWideEnough ? -1 : 1;
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if (footerContentFlow.GetLayoutPosition(beatmapAttributesDisplay) != layout)
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footerContentFlow.SetLayoutPosition(beatmapAttributesDisplay, layout);
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footerContentFlow.LayoutDuration = 200;
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footerContentFlow.LayoutEasing = Easing.OutQuint;
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footerContentFlow.Direction = screenIsntWideEnough ? FillDirection.Vertical : FillDirection.Horizontal;
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}
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}
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