Use the new AliveObjects

This commit is contained in:
smoogipoo 2018-01-04 16:38:20 +09:00
parent b968040963
commit 210fd290e5

View File

@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual
{
base.Update();
foreach (var obj in Objects)
foreach (var obj in AliveObjects)
{
var relativePosition = (Time.Current - obj.HitObject.StartTime) / TimeRange;