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Remove useless update calls in ToolbarRulesetSelector
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@ -31,6 +31,7 @@ namespace osu.Game.Overlays.Toolbar
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public ToolbarRulesetSelector()
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Children = new[]
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{
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@ -111,12 +112,6 @@ namespace osu.Game.Overlays.Toolbar
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private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
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protected override void Update()
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{
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base.Update();
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Size = new Vector2(modeButtons.DrawSize.X, 1);
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}
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private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())
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