Remove useless update calls in ToolbarRulesetSelector

This commit is contained in:
EVAST9919 2019-06-07 02:39:36 +03:00
parent b93446688c
commit 210437042f

View File

@ -31,6 +31,7 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Children = new[]
{
@ -111,12 +112,6 @@ namespace osu.Game.Overlays.Toolbar
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update()
{
base.Update();
Size = new Vector2(modeButtons.DrawSize.X, 1);
}
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())