mirror of
https://github.com/ppy/osu
synced 2025-03-06 11:28:12 +00:00
Fix crosstalk between notification/setting overlay nudge padding and skin overlay position adjust
This commit is contained in:
parent
8b82a07914
commit
20ff05c9ff
@ -595,28 +595,35 @@ namespace osu.Game
|
|||||||
ActionRequested = action => volume.Adjust(action),
|
ActionRequested = action => volume.Adjust(action),
|
||||||
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
|
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
|
||||||
},
|
},
|
||||||
screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
|
screenOffsetContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
receptor = new BackButton.Receptor(),
|
screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
|
||||||
ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
|
||||||
BackButton = new BackButton(receptor)
|
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.BottomLeft,
|
Anchor = Anchor.Centre,
|
||||||
Action = () =>
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
var currentScreen = ScreenStack.CurrentScreen as IOsuScreen;
|
receptor = new BackButton.Receptor(),
|
||||||
|
ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
||||||
|
BackButton = new BackButton(receptor)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
var currentScreen = ScreenStack.CurrentScreen as IOsuScreen;
|
||||||
|
|
||||||
if (currentScreen?.AllowBackButton == true && !currentScreen.OnBackButton())
|
if (currentScreen?.AllowBackButton == true && !currentScreen.OnBackButton())
|
||||||
ScreenStack.Exit();
|
ScreenStack.Exit();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
@ -766,7 +773,7 @@ namespace osu.Game
|
|||||||
if (notifications.State.Value == Visibility.Visible)
|
if (notifications.State.Value == Visibility.Visible)
|
||||||
offset -= Toolbar.HEIGHT / 2;
|
offset -= Toolbar.HEIGHT / 2;
|
||||||
|
|
||||||
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
|
screenOffsetContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
Settings.State.ValueChanged += _ => updateScreenOffset();
|
Settings.State.ValueChanged += _ => updateScreenOffset();
|
||||||
@ -946,6 +953,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
private ScalingContainer screenContainer;
|
private ScalingContainer screenContainer;
|
||||||
|
|
||||||
|
private Container screenOffsetContainer;
|
||||||
|
|
||||||
private SkinEditorContainer skinEditor;
|
private SkinEditorContainer skinEditor;
|
||||||
|
|
||||||
protected override bool OnExiting()
|
protected override bool OnExiting()
|
||||||
@ -966,7 +975,7 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
|
screenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||||
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||||
|
|
||||||
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||||
|
Loading…
Reference in New Issue
Block a user