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https://github.com/ppy/osu
synced 2024-12-29 02:12:43 +00:00
Rename variables to remove redundant "screen" terminology
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit
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private DependencyContainer dependencies;
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private GameHost host;
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protected override UserActivity InitialScreenActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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@ -56,25 +56,25 @@ namespace osu.Game.Screens
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/// <summary>
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/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered
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/// <para>This <see cref="ScreenActivity"/> will be automatically set to <see cref="InitialScreenActivity"/> for this screen on entering unless
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/// <see cref="ScreenActivity"/> is manually set before.</para>
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/// <para>This <see cref="Activity"/> will be automatically set to <see cref="InitialActivity"/> for this screen on entering unless
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/// <see cref="Activity"/> is manually set before.</para>
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/// </summary>
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protected virtual UserActivity InitialScreenActivity => null;
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protected virtual UserActivity InitialActivity => null;
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private UserActivity screenActivity;
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private UserActivity activity;
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/// <summary>
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/// The <see cref="UserActivity"/> for this screen.
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/// The current <see cref="UserActivity"/> for this screen.
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/// </summary>
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protected UserActivity ScreenActivity
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protected UserActivity Activity
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{
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get => screenActivity;
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get => activity;
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set
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{
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if (value == screenActivity) return;
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if (value == activity) return;
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screenActivity = value;
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setUserActivity(screenActivity);
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activity = value;
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updateActivity();
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}
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}
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@ -152,7 +152,7 @@ namespace osu.Game.Screens
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sampleExit?.Play();
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applyArrivingDefaults(true);
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setUserActivity(screenActivity);
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updateActivity();
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base.OnResuming(last);
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}
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@ -170,8 +170,8 @@ namespace osu.Game.Screens
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backgroundStack?.Push(localBackground = CreateBackground());
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if (screenActivity == null)
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ScreenActivity = InitialScreenActivity;
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if (activity == null)
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Activity = InitialActivity;
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base.OnEntering(last);
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}
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@ -190,11 +190,10 @@ namespace osu.Game.Screens
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return false;
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}
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private void setUserActivity(UserActivity activity)
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private void updateActivity()
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{
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if (api == null) return;
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api.LocalUser.Value.Activity.Value = activity;
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if (api != null)
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api.LocalUser.Value.Activity.Value = activity;
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}
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/// <summary>
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
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{
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protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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protected override UserActivity InitialScreenActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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public override float BackgroundParallaxAmount => 0.1f;
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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
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private bool hideOverlays;
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public override bool HideOverlaysOnEnter => hideOverlays;
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protected override UserActivity InitialScreenActivity => null; //shows the previous screen status
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protected override UserActivity InitialActivity => null; //shows the previous screen status
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Select
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public override bool AllowExternalScreenChange => true;
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protected override UserActivity InitialScreenActivity => new UserActivity.ChoosingBeatmap();
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protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -30,18 +30,22 @@ namespace osu.Game.Users
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public class Editing : UserActivity
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{
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public BeatmapInfo Beatmap { get; }
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public Editing(BeatmapInfo info)
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{
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Beatmap = info;
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}
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public override string Status => @"Editing a beatmap";
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public BeatmapInfo Beatmap { get; }
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}
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public class SoloGame : UserActivity
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{
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public BeatmapInfo Beatmap { get; }
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public Rulesets.RulesetInfo Ruleset { get; }
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public SoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
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{
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Beatmap = info;
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@ -49,10 +53,6 @@ namespace osu.Game.Users
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}
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public override string Status => @"Playing alone";
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public BeatmapInfo Beatmap { get; }
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public Rulesets.RulesetInfo Ruleset { get; }
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}
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public class Spectating : UserActivity
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