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Fix editor not updating ruleset when switching difficulty
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@ -121,7 +121,11 @@ namespace osu.Game.Screens.Edit
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scheduledDifficultySwitch = Schedule(() =>
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{
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Beatmap.Value = nextBeatmap.Invoke();
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var workingBeatmap = nextBeatmap.Invoke();
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Ruleset.Value = workingBeatmap.BeatmapInfo.Ruleset;
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Beatmap.Value = workingBeatmap;
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state = editorState;
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// This screen is a weird exception to the rule that nothing after song select changes the global beatmap.
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