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https://github.com/ppy/osu
synced 2025-04-01 14:38:37 +00:00
commit
202976c0c3
@ -107,7 +107,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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if (repeat > currentRepeat)
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if (repeat > currentRepeat)
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{
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{
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if (ball.Tracking)
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if (repeat < slider.RepeatCount && ball.Tracking)
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PlaySample();
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PlaySample();
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currentRepeat = repeat;
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currentRepeat = repeat;
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}
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}
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@ -196,7 +196,10 @@ namespace osu.Game.Online.API
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Logger.Log($@"Performing request {req}", LoggingTarget.Network);
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Logger.Log($@"Performing request {req}", LoggingTarget.Network);
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req.Perform(this);
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req.Perform(this);
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//we could still be in initialisation, at which point we don't want to say we're Online yet.
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if (LocalUser.Value != null)
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State = APIState.Online;
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State = APIState.Online;
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failureCount = 0;
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failureCount = 0;
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return true;
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return true;
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}
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}
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@ -240,21 +240,6 @@ namespace osu.Game.Screens.Play
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});
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Content.Delay(250);
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Content.FadeIn(250);
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Delay(750);
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Schedule(() =>
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{
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sourceClock.Start();
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initializeSkipButton();
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});
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}
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private void onPass()
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private void onPass()
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{
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{
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Delay(1000);
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Delay(1000);
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@ -290,6 +275,22 @@ namespace osu.Game.Screens.Play
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Content.Alpha = 0;
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Content.Alpha = 0;
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dimLevel.ValueChanged += dimChanged;
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dimLevel.ValueChanged += dimChanged;
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Content.Delay(250);
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Content.FadeIn(250);
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Delay(750);
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Schedule(() =>
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{
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sourceClock.Start();
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initializeSkipButton();
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});
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}
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protected override void OnSuspending(Screen next)
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{
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Content.FadeOut(350);
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base.OnSuspending(next);
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}
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}
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protected override bool OnExiting(Screen next)
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protected override bool OnExiting(Screen next)
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