Detach beatmap set before checking hidden state

This commit is contained in:
Dean Herbert 2022-01-19 16:59:49 +09:00
parent 9920ff51a6
commit 200fcb6f83

View File

@ -677,11 +677,11 @@ namespace osu.Game.Screens.Select
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
{
beatmapSet = beatmapSet.Detach();
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
beatmapSet = beatmapSet.Detach();
var set = new CarouselBeatmapSet(beatmapSet)
{
GetRecommendedBeatmap = beatmaps => GetRecommendedBeatmap?.Invoke(beatmaps)