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https://github.com/ppy/osu
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Tweak visuals and fix up code quality
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -24,11 +23,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container directionContainer = null!;
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private Container keyIcon = null!;
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private Drawable background = null!;
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private Circle hitTargetLine = null!;
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private Container<Circle> bottomIcon = null!;
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private CircularContainer topIcon = null!;
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[Resolved]
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private Column column { get; set; } = null!;
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@ -56,56 +57,58 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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RelativeSizeAxes = Axes.Both,
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Colour = column.AccentColour.Darken(0.6f),
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},
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keyIcon = new Container
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hitTargetLine = new Circle
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Colour = OsuColour.Gray(196 / 255f),
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Height = 4,
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Masking = true,
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},
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new Container
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{
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Name = "Icons",
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Children = new[]
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Children = new Drawable[]
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{
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hitTargetLine = new Circle()
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bottomIcon = new Container<Circle>
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Colour = OsuColour.Gray(196 / 255f),
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Height = 4,
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Masking = true,
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},
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new Circle
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{
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Blending = BlendingParameters.Additive,
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Colour = column.AccentColour,
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Y = icon_vertical_offset,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = column.AccentColour,
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Masking = true,
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Children = new[]
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{
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new Circle
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{
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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},
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new Circle
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{
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X = -icon_spacing,
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Y = icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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},
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new Circle
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{
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X = icon_spacing,
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Y = icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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},
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}
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},
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new Circle
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{
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X = -icon_spacing,
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Y = icon_vertical_offset + icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = column.AccentColour,
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Masking = true,
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},
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new Circle
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{
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X = icon_spacing,
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Y = icon_vertical_offset + icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Colour = column.AccentColour,
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Masking = true,
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},
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new CircularContainer
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topIcon = new CircularContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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@ -153,29 +156,41 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
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{
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if (e.Action == column.Action.Value)
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if (e.Action != column.Action.Value) return false;
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const double lighting_fade_in_duration = 50;
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Color4 lightingColour = column.AccentColour.Lighten(0.9f);
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background
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.FadeColour(column.AccentColour.Lighten(0.4f), 40).Then()
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.FadeColour(column.AccentColour, 150, Easing.OutQuint);
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hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
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hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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background
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.FadeColour(column.AccentColour.Lighten(0.3f), 50, Easing.OutQuint).Then()
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.FadeColour(column.AccentColour, 100, Easing.OutQuint);
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.7f),
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Radius = 20,
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}, lighting_fade_in_duration, Easing.OutQuint);
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foreach (var circle in keyIcon.Children.OfType<CompositeDrawable>())
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topIcon.ScaleTo(0.9f, lighting_fade_in_duration, Easing.OutQuint);
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topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.1f),
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Radius = 20,
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}, lighting_fade_in_duration, Easing.OutQuint);
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bottomIcon.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
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foreach (var circle in bottomIcon)
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{
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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if (circle != hitTargetLine)
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circle.ScaleTo(0.9f, 50, Easing.OutQuint);
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circle.FadeColour(Color4.White, 50, Easing.OutQuint);
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// TODO: VERY TMPOERAOIRY.
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float f = circle == hitTargetLine ? 0.2f : (circle is Circle ? 0.05f : 0.2f);
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Color4.White.Opacity(f),
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Radius = 40,
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}, 50, Easing.OutQuint);
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}
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.3f),
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Radius = 60,
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}, lighting_fade_in_duration, Easing.OutQuint);
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}
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return false;
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@ -183,29 +198,39 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
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{
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if (e.Action == column.Action.Value)
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if (e.Action != column.Action.Value) return;
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const double lighting_fade_out_duration = 300;
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Color4 lightingColour = column.AccentColour.Lighten(0.9f).Opacity(0);
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background.FadeColour(column.AccentColour.Darken(0.6f), lighting_fade_out_duration, Easing.OutQuint);
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topIcon.ScaleTo(1f, 200, Easing.OutQuint);
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topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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background.FadeColour(column.AccentColour.Darken(0.6f), 800, Easing.OutQuint);
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Type = EdgeEffectType.Glow,
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Colour = lightingColour,
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Radius = 20,
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}, lighting_fade_out_duration, Easing.OutQuint);
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foreach (var circle in keyIcon.Children.OfType<CompositeDrawable>())
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hitTargetLine.FadeColour(OsuColour.Gray(196 / 255f), lighting_fade_out_duration, Easing.OutQuint);
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hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour,
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Radius = 30,
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}, lighting_fade_out_duration, Easing.OutQuint);
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bottomIcon.FadeColour(column.AccentColour, lighting_fade_out_duration, Easing.OutQuint);
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foreach (var circle in bottomIcon)
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{
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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circle.ScaleTo(1f, 200, Easing.OutQuint);
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// TODO: temp lol
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if (circle == hitTargetLine)
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{
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circle.FadeColour(OsuColour.Gray(196 / 255f), 800, Easing.OutQuint);
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}
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else if (circle is Circle)
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circle.FadeColour(column.AccentColour, 800, Easing.OutQuint);
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Color4.White.Opacity(0),
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Radius = 30,
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}, 800, Easing.OutQuint);
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}
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Type = EdgeEffectType.Glow,
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Colour = lightingColour,
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Radius = 30,
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}, lighting_fade_out_duration, Easing.OutQuint);
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}
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}
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}
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