Switch scroll direction for beat snap

Matches stable better
This commit is contained in:
kongehund 2024-12-26 00:35:21 +01:00
parent 62e536baf6
commit 1f60adbaf1

View File

@ -142,8 +142,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.EditorIncreaseDistanceSpacing),
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelUp }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelDown }, GlobalAction.EditorCycleNextBeatSnapDivisor),
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelDown }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelUp }, GlobalAction.EditorCycleNextBeatSnapDivisor),
new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
new KeyBinding(new[] { InputKey.Control, InputKey.E }, GlobalAction.EditorToggleScaleControl),
new KeyBinding(new[] { InputKey.Control, InputKey.Left }, GlobalAction.EditorSeekToPreviousHitObject),