mirror of
https://github.com/ppy/osu
synced 2025-01-02 20:32:10 +00:00
Switch scroll direction for beat snap
Matches stable better
This commit is contained in:
parent
62e536baf6
commit
1f60adbaf1
@ -142,8 +142,8 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.EditorIncreaseDistanceSpacing),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelUp }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelDown }, GlobalAction.EditorCycleNextBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelDown }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.MouseWheelUp }, GlobalAction.EditorCycleNextBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.E }, GlobalAction.EditorToggleScaleControl),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Left }, GlobalAction.EditorSeekToPreviousHitObject),
|
||||
|
Loading…
Reference in New Issue
Block a user