Add ready button to test scene

This commit is contained in:
smoogipoo 2021-04-07 16:19:10 +09:00
parent 6de91d7b6b
commit 1f57b6884d
1 changed files with 108 additions and 13 deletions

View File

@ -2,10 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
@ -13,22 +25,96 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerSpectateButton : MultiplayerTestScene
{
private MultiplayerSpectateButton button;
private MultiplayerSpectateButton spectateButton;
private MultiplayerReadyButton readyButton;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private IDisposable readyClickOperation;
protected override Container<Drawable> Content => content;
private readonly Container content;
public TestSceneMultiplayerSpectateButton()
{
base.Content.Add(content = new Container
{
RelativeSizeAxes = Axes.Both
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
return dependencies;
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailablilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);
Dependencies.Cache(beatmapTracker);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = button = new MultiplayerSpectateButton
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnSpectateClick = async () =>
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset },
};
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
await Client.ToggleSpectate();
readyClickOperation.Dispose();
spectateButton = new MultiplayerSpectateButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnSpectateClick = async () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
await Client.ToggleSpectate();
readyClickOperation.Dispose();
}
},
readyButton = new MultiplayerReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnReadyClick = async () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
return;
}
await Client.ToggleReady();
readyClickOperation.Dispose();
}
}
}
};
});
@ -37,17 +123,26 @@ public class TestSceneMultiplayerSpectateButton : MultiplayerTestScene
[TestCase(MultiplayerUserState.Ready)]
public void TestToggleWhenIdle(MultiplayerUserState initialState)
{
addClickButtonStep();
addClickSpectateButtonStep();
AddAssert("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
addClickButtonStep();
addClickSpectateButtonStep();
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
}
private void addClickButtonStep() => AddStep("click button", () =>
private void addClickSpectateButtonStep() => AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(button);
InputManager.MoveMouseTo(spectateButton);
InputManager.Click(MouseButton.Left);
});
private void addClickReadyButtonStep() => AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(readyButton);
InputManager.Click(MouseButton.Left);
});
private void assertReadyButtonEnablement(bool shouldBeEnabled)
=> AddAssert($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
}
}