Fix "positional hitsounds level" setting not specifying a precision constraint

This commit is contained in:
Salman Alshamrani 2024-11-20 12:08:57 -05:00
parent 273095fd82
commit 1ef02fec06
1 changed files with 1 additions and 1 deletions

View File

@ -132,7 +132,7 @@ protected override void InitialiseDefaults()
SetDefault(OsuSetting.Prefer24HourTime, !CultureInfoHelper.SystemCulture.DateTimeFormat.ShortTimePattern.Contains(@"tt"));
// Gameplay
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1, 0.01f);
SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
SetDefault(OsuSetting.LightenDuringBreaks, true);