Recolour focused text box variant

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Bartłomiej Dach 2021-10-17 12:58:37 +02:00
parent addcef4f5d
commit 1ec881ce1d
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1 changed files with 8 additions and 5 deletions

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable enable
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
@ -8,6 +10,7 @@
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osuTK.Input; using osuTK.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -42,13 +45,13 @@ public bool HoldFocus
} }
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost? host { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader(true)]
private void load() private void load(OverlayColourProvider? colourProvider)
{ {
BackgroundUnfocused = new Color4(10, 10, 10, 255); BackgroundUnfocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255);
BackgroundFocused = new Color4(10, 10, 10, 255); BackgroundFocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255);
} }
// We may not be focused yet, but we need to handle keyboard input to be able to request focus // We may not be focused yet, but we need to handle keyboard input to be able to request focus