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Merge pull request #2532 from ocboogie/ruleset-keybindings
Add global key bindings for changing current ruleset
This commit is contained in:
commit
1eb465b4ee
@ -1 +1 @@
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Subproject commit 80e78fd45bb79ca4bc46ecc05deb6058f3879faa
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Subproject commit fac688633b8fcf34ae5d0514c26b03e217161eb4
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@ -6,7 +6,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -22,6 +24,7 @@ namespace osu.Game.Overlays.Toolbar
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private readonly Drawable modeButtonLine;
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private readonly Drawable modeButtonLine;
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private ToolbarModeButton activeButton;
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private ToolbarModeButton activeButton;
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private RulesetStore rulesets;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public ToolbarModeSelector()
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public ToolbarModeSelector()
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@ -67,26 +70,42 @@ namespace osu.Game.Overlays.Toolbar
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(RulesetStore rulesets, OsuGame game)
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private void load(RulesetStore rulesets, OsuGame game)
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{
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{
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this.rulesets = rulesets;
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foreach (var r in rulesets.AvailableRulesets)
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foreach (var r in rulesets.AvailableRulesets)
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{
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{
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modeButtons.Add(new ToolbarModeButton
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modeButtons.Add(new ToolbarModeButton
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{
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{
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Ruleset = r,
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Ruleset = r,
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Action = delegate
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Action = delegate { ruleset.Value = r; }
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{
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ruleset.Value = r;
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}
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});
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});
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}
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}
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ruleset.ValueChanged += rulesetChanged;
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ruleset.ValueChanged += rulesetChanged;
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ruleset.DisabledChanged += disabledChanged;
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ruleset.DisabledChanged += disabledChanged;
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if (game != null)
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if (game != null)
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ruleset.BindTo(game.Ruleset);
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ruleset.BindTo(game.Ruleset);
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else
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else
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ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
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ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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base.OnKeyDown(state, args);
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if (state.Keyboard.ControlPressed && !args.Repeat && args.Key >= Key.Number1 && args.Key <= Key.Number9)
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{
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int requested = args.Key - Key.Number1;
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RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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if (found != null)
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ruleset.Value = found;
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return true;
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}
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return false;
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}
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public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
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public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
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public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
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public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
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