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Merge pull request #16524 from stanriders/move-td-reduction
Fix touch device difficulty reduction not affecting star rating
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commit
1e9b60f07f
@ -44,6 +44,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
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if (mods.Any(m => m is OsuModTouchDevice))
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{
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aimRating = Math.Pow(aimRating, 0.8);
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flashlightRating = Math.Pow(flashlightRating, 0.8);
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}
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if (mods.Any(h => h is OsuModRelax))
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{
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aimRating *= 0.9;
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@ -127,6 +133,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new OsuModTouchDevice(),
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new OsuModDoubleTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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@ -88,12 +88,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
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{
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double rawAim = attributes.AimDifficulty;
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if (score.Mods.Any(m => m is OsuModTouchDevice))
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rawAim = Math.Pow(rawAim, 0.8);
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double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
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double aimValue = Math.Pow(5.0 * Math.Max(1.0, attributes.AimDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
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double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
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(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
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@ -233,12 +228,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (!score.Mods.Any(h => h is OsuModFlashlight))
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return 0.0;
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double rawFlashlight = attributes.FlashlightDifficulty;
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if (score.Mods.Any(m => m is OsuModTouchDevice))
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rawFlashlight = Math.Pow(rawFlashlight, 0.8);
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double flashlightValue = Math.Pow(rawFlashlight, 2.0) * 25.0;
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double flashlightValue = Math.Pow(attributes.FlashlightDifficulty, 2.0) * 25.0;
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// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
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if (effectiveMissCount > 0)
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