Add more localisation in skin editor

This commit is contained in:
schiavoanto 2024-10-12 00:55:33 +02:00
parent 3a8ed889b5
commit 1e7e2e0b1c
3 changed files with 55 additions and 9 deletions

View File

@ -49,6 +49,51 @@ public static class SkinEditorStrings
/// </summary>
public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
/// <summary>
/// "Closest"
/// </summary>
public static LocalisableString Closest => new TranslatableString(getKey(@"closest"), @"Closest");
/// <summary>
/// "Anchor"
/// </summary>
public static LocalisableString Anchor => new TranslatableString(getKey(@"anchor"), @"Anchor");
/// <summary>
/// "Origin"
/// </summary>
public static LocalisableString Origin => new TranslatableString(getKey(@"origin"), @"Origin");
/// <summary>
/// "Reset position"
/// </summary>
public static LocalisableString ResetPosition => new TranslatableString(getKey(@"reset_position"), @"Reset position");
/// <summary>
/// "Reset rotation"
/// </summary>
public static LocalisableString ResetRotation => new TranslatableString(getKey(@"reset_rotation"), @"Reset rotation");
/// <summary>
/// "Reset scale"
/// </summary>
public static LocalisableString ResetScale => new TranslatableString(getKey(@"reset_scale"), @"Reset scale");
/// <summary>
/// "Bring to front"
/// </summary>
public static LocalisableString BringToFront => new TranslatableString(getKey(@"bring_to_front"), @"Bring to front");
/// <summary>
/// "Send to back"
/// </summary>
public static LocalisableString SendToBack => new TranslatableString(getKey(@"send_to_back"), @"Send to back");
/// <summary>
/// "Current working layer"
/// </summary>
public static LocalisableString CurrentWorkingLayer => new TranslatableString(getKey(@"current_working_layer"), @"Current working layer");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -361,7 +361,7 @@ private void targetChanged(ValueChangedEvent<GlobalSkinnableContainerLookup?> ta
componentsSidebar.Children = new[]
{
new EditorSidebarSection("Current working layer")
new EditorSidebarSection(SkinEditorStrings.CurrentWorkingLayer)
{
Children = new Drawable[]
{

View File

@ -13,6 +13,7 @@
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Localisation;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK;
@ -101,19 +102,19 @@ protected override void DeleteItems(IEnumerable<ISerialisableDrawable> items) =>
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
{
var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
var closestItem = new TernaryStateRadioMenuItem(SkinEditorStrings.Closest.ToString(), MenuItemType.Standard, _ => applyClosestAnchors())
{
State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) }
};
yield return new OsuMenuItem("Anchor")
yield return new OsuMenuItem(SkinEditorStrings.Anchor)
{
Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors)
.Prepend(closestItem)
.ToArray()
};
yield return originMenu = new OsuMenuItem("Origin");
yield return originMenu = new OsuMenuItem(SkinEditorStrings.Origin);
closestItem.State.BindValueChanged(s =>
{
@ -125,19 +126,19 @@ protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumer
yield return new OsuMenuItemSpacer();
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
yield return new OsuMenuItem(SkinEditorStrings.ResetPosition, MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Position = Vector2.Zero;
});
yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () =>
yield return new OsuMenuItem(SkinEditorStrings.ResetRotation, MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Rotation = 0;
});
yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () =>
yield return new OsuMenuItem(SkinEditorStrings.ResetScale, MenuItemType.Standard, () =>
{
foreach (var blueprint in SelectedBlueprints)
{
@ -153,9 +154,9 @@ protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumer
yield return new OsuMenuItemSpacer();
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
yield return new OsuMenuItem(SkinEditorStrings.BringToFront, MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
yield return new OsuMenuItem(SkinEditorStrings.SendToBack, MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
yield return new OsuMenuItemSpacer();