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Add abstract implementation of slider path
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@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.ApplySkin(skin, allowFallback);
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Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
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Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
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sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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updatePathRadius();
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@ -0,0 +1,70 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Lines;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public abstract class DrawableSliderPath : SmoothPath
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{
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protected const float BORDER_PORTION = 0.128f;
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protected const float GRADIENT_PORTION = 1 - BORDER_PORTION;
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private const float border_max_size = 8f;
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private const float border_min_size = 0f;
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private Color4 borderColour = Color4.White;
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public Color4 BorderColour
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{
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get => borderColour;
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set
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{
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if (borderColour == value)
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return;
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borderColour = value;
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InvalidateTexture();
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}
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}
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private Color4 accentColour = Color4.White;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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InvalidateTexture();
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}
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}
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private float borderSize = 1;
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public float BorderSize
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{
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get => borderSize;
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set
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{
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if (borderSize == value)
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return;
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if (value < border_min_size || value > border_max_size)
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return;
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borderSize = value;
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InvalidateTexture();
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}
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}
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protected float CalculatedBorderPortion => BorderSize * BORDER_PORTION;
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osuTK;
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@ -12,9 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public abstract class SliderBody : CompositeDrawable
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{
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public const float DEFAULT_BORDER_SIZE = 1;
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private SliderPath path;
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private DrawableSliderPath path;
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protected Path Path => path;
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@ -80,19 +79,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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/// <summary>
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/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
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/// Initialises a new <see cref="DrawableSliderPath"/>, releasing all resources retained by the old one.
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/// </summary>
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public virtual void RecyclePath()
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{
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InternalChild = path = new SliderPath
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InternalChild = path = CreateSliderPath().With(p =>
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{
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Position = path?.Position ?? Vector2.Zero,
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PathRadius = path?.PathRadius ?? 10,
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AccentColour = path?.AccentColour ?? Color4.White,
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BorderColour = path?.BorderColour ?? Color4.White,
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BorderSize = path?.BorderSize ?? DEFAULT_BORDER_SIZE,
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Vertices = path?.Vertices ?? Array.Empty<Vector2>()
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};
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p.Position = path?.Position ?? Vector2.Zero;
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p.PathRadius = path?.PathRadius ?? 10;
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p.AccentColour = path?.AccentColour ?? Color4.White;
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p.BorderColour = path?.BorderColour ?? Color4.White;
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p.BorderSize = path?.BorderSize ?? 1;
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p.Vertices = path?.Vertices ?? Array.Empty<Vector2>();
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});
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
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@ -103,77 +102,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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/// <param name="vertices">The vertices</param>
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protected void SetVertices(IReadOnlyList<Vector2> vertices) => path.Vertices = vertices;
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private class SliderPath : SmoothPath
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protected virtual DrawableSliderPath CreateSliderPath() => new DefaultDrawableSliderPath();
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protected class DefaultDrawableSliderPath : DrawableSliderPath
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{
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private const float border_max_size = 8f;
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private const float border_min_size = 0f;
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private const float border_portion = 0.128f;
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private const float gradient_portion = 1 - border_portion;
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private const float opacity_at_centre = 0.3f;
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private const float opacity_at_edge = 0.8f;
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private Color4 borderColour = Color4.White;
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public Color4 BorderColour
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{
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get => borderColour;
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set
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{
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if (borderColour == value)
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return;
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borderColour = value;
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InvalidateTexture();
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}
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}
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private Color4 accentColour = Color4.White;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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InvalidateTexture();
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}
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}
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private float borderSize = DEFAULT_BORDER_SIZE;
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public float BorderSize
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{
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get => borderSize;
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set
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{
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if (borderSize == value)
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return;
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if (value < border_min_size || value > border_max_size)
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return;
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borderSize = value;
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InvalidateTexture();
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}
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}
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private float calculatedBorderPortion => BorderSize * border_portion;
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protected override Color4 ColourAt(float position)
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{
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if (calculatedBorderPortion != 0f && position <= calculatedBorderPortion)
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if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
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return BorderColour;
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position -= calculatedBorderPortion;
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return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
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position -= CalculatedBorderPortion;
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return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / GRADIENT_PORTION) * AccentColour.A);
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}
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}
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}
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