Merge pull request #12484 from peppy/timing-screen-ux

Update the design of the editor timing screen
This commit is contained in:
Dan Balasescu 2021-04-19 17:20:48 +09:00 committed by GitHub
commit 1e6a9cec61
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GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 487 additions and 133 deletions

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@ -1,11 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Beatmaps.Timing namespace osu.Game.Beatmaps.Timing
{ {
public enum TimeSignatures public enum TimeSignatures
{ {
[Description("4/4")]
SimpleQuadruple = 4, SimpleQuadruple = 4,
[Description("3/4")]
SimpleTriple = 3 SimpleTriple = 3
} }
} }

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@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Edit
protected const float ROW_HEIGHT = 25; protected const float ROW_HEIGHT = 25;
protected const int TEXT_SIZE = 14; public const int TEXT_SIZE = 14;
protected readonly FillFlowContainer<RowBackground> BackgroundFlow; protected readonly FillFlowContainer<RowBackground> BackgroundFlow;
@ -93,10 +94,10 @@ namespace osu.Game.Screens.Edit
private Color4 colourSelected; private Color4 colourSelected;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colours)
{ {
hoveredBackground.Colour = colourHover = colours.BlueDarker; hoveredBackground.Colour = colourHover = colours.Background3;
colourSelected = colours.YellowDarker; colourSelected = colours.Background1;
} }
private bool selected; private bool selected;

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class RoundedContentEditorScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
[Resolved]
private OsuColour colours { get; set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
private Container roundedContent;
protected override Container<Drawable> Content => roundedContent;
public RoundedContentEditorScreen(EditorScreenMode mode)
: base(mode)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
}
[BackgroundDependencyLoader]
private void load()
{
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = ColourProvider.Dark4,
RelativeSizeAxes = Axes.Both,
},
roundedContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
});
}
}
}

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@ -3,24 +3,12 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup namespace osu.Game.Screens.Edit.Setup
{ {
public class SetupScreen : EditorScreen public class SetupScreen : RoundedContentEditorScreen
{ {
public const int HORIZONTAL_PADDING = 100;
[Resolved]
private OsuColour colours { get; set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
[Cached] [Cached]
private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>(); private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();
@ -30,28 +18,13 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreen() public SetupScreen()
: base(EditorScreenMode.SongSetup) : base(EditorScreenMode.SongSetup)
{ {
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Child = new Container AddRange(new Drawable[]
{ {
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = ColourProvider.Dark4,
RelativeSizeAxes = Axes.Both,
},
sections = new SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>
{ {
FixedHeader = header, FixedHeader = header,
@ -63,9 +36,7 @@ namespace osu.Game.Screens.Edit.Setup
new DifficultySection(), new DifficultySection(),
} }
}, },
} });
}
};
} }
} }
} }

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@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreenTabControl() public SetupScreenTabControl()
{ {
TabContainer.Margin = new MarginPadding { Horizontal = SetupScreen.HORIZONTAL_PADDING }; TabContainer.Margin = new MarginPadding { Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING };
AddInternal(background = new Box AddInternal(background = new Box
{ {

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
Padding = new MarginPadding Padding = new MarginPadding
{ {
Vertical = 10, Vertical = 10,
Horizontal = SetupScreen.HORIZONTAL_PADDING Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING
}; };
InternalChild = new FillFlowContainer InternalChild = new FillFlowContainer

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@ -6,15 +6,15 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing namespace osu.Game.Screens.Edit.Timing
{ {
public class ControlPointSettings : CompositeDrawable public class ControlPointSettings : CompositeDrawable
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colours)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Timing
{ {
new Box new Box
{ {
Colour = colours.Gray3, Colour = colours.Background4,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new OsuScrollContainer new OsuScrollContainer

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@ -12,8 +12,8 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Edit.Timing.RowAttributes;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Timing namespace osu.Game.Screens.Edit.Timing
{ {
@ -66,9 +66,7 @@ namespace osu.Game.Screens.Edit.Timing
{ {
var columns = new List<TableColumn> var columns = new List<TableColumn>
{ {
new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)), new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, 120)),
new TableColumn("Time", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn(),
new TableColumn("Attributes", Anchor.CentreLeft), new TableColumn("Attributes", Anchor.CentreLeft),
}; };
@ -77,18 +75,11 @@ namespace osu.Game.Screens.Edit.Timing
private Drawable[] createContent(int index, ControlPointGroup group) => new Drawable[] private Drawable[] createContent(int index, ControlPointGroup group) => new Drawable[]
{ {
new OsuSpriteText
{
Text = $"#{index + 1}",
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
Margin = new MarginPadding(10)
},
new OsuSpriteText new OsuSpriteText
{ {
Text = group.Time.ToEditorFormattedString(), Text = group.Time.ToEditorFormattedString(),
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold) Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold)
}, },
null,
new ControlGroupAttributes(group), new ControlGroupAttributes(group),
}; };
@ -128,30 +119,29 @@ namespace osu.Game.Screens.Edit.Timing
private void createChildren() private void createChildren()
{ {
fill.ChildrenEnumerable = controlPoints.Select(createAttribute).Where(c => c != null); fill.ChildrenEnumerable = controlPoints
.Select(createAttribute)
.Where(c => c != null)
// arbitrary ordering to make timing points first.
// probably want to explicitly define order in the future.
.OrderByDescending(c => c.GetType().Name);
} }
private Drawable createAttribute(ControlPoint controlPoint) private Drawable createAttribute(ControlPoint controlPoint)
{ {
Color4 colour = controlPoint.GetRepresentingColour(colours);
switch (controlPoint) switch (controlPoint)
{ {
case TimingControlPoint timing: case TimingControlPoint timing:
return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}", colour); return new TimingRowAttribute(timing);
case DifficultyControlPoint difficulty: case DifficultyControlPoint difficulty:
return new DifficultyRowAttribute(difficulty);
return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
case EffectControlPoint effect: case EffectControlPoint effect:
return new RowAttribute("effect", () => string.Join(" ", return new EffectRowAttribute(effect);
effect.KiaiMode ? "Kiai" : string.Empty,
effect.OmitFirstBarLine ? "NoBarLine" : string.Empty
).Trim(), colour);
case SampleControlPoint sample: case SampleControlPoint sample:
return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%", colour); return new SampleRowAttribute(sample);
} }
return null; return null;

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@ -1,33 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK.Graphics; using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing namespace osu.Game.Screens.Edit.Timing
{ {
public class RowAttribute : CompositeDrawable, IHasTooltip public class RowAttribute : CompositeDrawable
{ {
private readonly string header; protected readonly ControlPoint Point;
private readonly Func<string> content;
private readonly Color4 colour;
public RowAttribute(string header, Func<string> content, Color4 colour) private readonly string label;
protected FillFlowContainer Content { get; private set; }
public RowAttribute(ControlPoint point, string label)
{ {
this.header = header; Point = point;
this.content = content;
this.colour = colour; this.label = label;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours, OverlayColourProvider overlayColours)
{ {
AutoSizeAxes = Axes.X; AutoSizeAxes = Axes.X;
@ -43,21 +45,45 @@ namespace osu.Game.Screens.Edit.Timing
{ {
new Box new Box
{ {
Colour = colour, Colour = overlayColours.Background4,
RelativeSizeAxes = Axes.Both,
},
Content = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Right = 5 },
Spacing = new Vector2(5),
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box
{
Colour = Point.GetRepresentingColour(colours),
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new OsuSpriteText new OsuSpriteText
{ {
Padding = new MarginPadding(2), Anchor = Anchor.CentreLeft,
Anchor = Anchor.Centre, Origin = Anchor.CentreLeft,
Origin = Anchor.Centre, Padding = new MarginPadding(3),
Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12), Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
Text = header, Text = label,
Colour = colours.Gray0 Colour = overlayColours.Background5,
}, },
},
},
},
}
}; };
} }
public string TooltipText => content();
} }
} }

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class AttributeBubbledWord : CompositeDrawable
{
private readonly ControlPoint controlPoint;
private OsuSpriteText textDrawable;
private string text;
public string Text
{
get => text;
set
{
if (value == text)
return;
text = value;
if (textDrawable != null)
textDrawable.Text = text;
}
}
public AttributeBubbledWord(ControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider overlayColours)
{
AutoSizeAxes = Axes.X;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Height = 12;
InternalChildren = new Drawable[]
{
new Circle
{
Colour = controlPoint.GetRepresentingColour(colours),
RelativeSizeAxes = Axes.Both,
},
textDrawable = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding(6),
Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
Text = text,
Colour = overlayColours.Background5,
},
};
}
}
}

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class AttributeProgressBar : ProgressBar
{
private readonly ControlPoint controlPoint;
public AttributeProgressBar(ControlPoint controlPoint)
: base(false)
{
this.controlPoint = controlPoint;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider overlayColours)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
RelativeSizeAxes = Axes.None;
Size = new Vector2(80, 8);
CornerRadius = Height / 2;
BackgroundColour = overlayColours.Background6;
FillColour = controlPoint.GetRepresentingColour(colours);
}
}
}

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class DifficultyRowAttribute : RowAttribute
{
private readonly BindableNumber<double> speedMultiplier;
private OsuSpriteText text;
public DifficultyRowAttribute(DifficultyControlPoint difficulty)
: base(difficulty, "difficulty")
{
speedMultiplier = difficulty.SpeedMultiplierBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = 40,
Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
},
new AttributeProgressBar(Point)
{
Current = speedMultiplier,
}
});
speedMultiplier.BindValueChanged(_ => updateText(), true);
}
private void updateText() => text.Text = $"{speedMultiplier.Value:n2}x";
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class EffectRowAttribute : RowAttribute
{
private readonly Bindable<bool> kiaiMode;
private readonly Bindable<bool> omitBarLine;
private AttributeBubbledWord kiaiModeBubble;
private AttributeBubbledWord omitBarLineBubble;
public EffectRowAttribute(EffectControlPoint effect)
: base(effect, "effect")
{
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
kiaiModeBubble = new AttributeBubbledWord(Point) { Text = "kiai" },
omitBarLineBubble = new AttributeBubbledWord(Point) { Text = "no barline" },
});
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
}
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class SampleRowAttribute : RowAttribute
{
private AttributeBubbledWord sampleText;
private OsuSpriteText volumeText;
private readonly Bindable<string> sampleBank;
private readonly BindableNumber<int> volume;
public SampleRowAttribute(SampleControlPoint sample)
: base(sample, "sample")
{
sampleBank = sample.SampleBankBindable.GetBoundCopy();
volume = sample.SampleVolumeBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
AttributeProgressBar progress;
Content.AddRange(new Drawable[]
{
volumeText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = 30,
Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
},
progress = new AttributeProgressBar(Point),
sampleText = new AttributeBubbledWord(Point),
});
volume.BindValueChanged(vol =>
{
progress.Current.Value = vol.NewValue / 100f;
updateText();
}, true);
sampleBank.BindValueChanged(_ => updateText(), true);
}
private void updateText()
{
volumeText.Text = $"{volume.Value}%";
sampleText.Text = $"{sampleBank.Value}";
}
}
}

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@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class TimingRowAttribute : RowAttribute
{
private readonly BindableNumber<double> beatLength;
private readonly Bindable<TimeSignatures> timeSignature;
private OsuSpriteText text;
public TimingRowAttribute(TimingControlPoint timing)
: base(timing, "timing")
{
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
beatLength = timing.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.Add(text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
});
timeSignature.BindValueChanged(_ => updateText());
beatLength.BindValueChanged(_ => updateText(), true);
}
private void updateText() =>
text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}";
}
}

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@ -8,8 +8,9 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing namespace osu.Game.Screens.Edit.Timing
{ {
@ -23,7 +24,7 @@ namespace osu.Game.Screens.Edit.Timing
protected Bindable<T> ControlPoint { get; } = new Bindable<T>(); protected Bindable<T> ControlPoint { get; } = new Bindable<T>();
private const float header_height = 20; private const float header_height = 50;
[Resolved] [Resolved]
protected EditorBeatmap Beatmap { get; private set; } protected EditorBeatmap Beatmap { get; private set; }
@ -35,7 +36,7 @@ namespace osu.Game.Screens.Edit.Timing
protected IEditorChangeHandler ChangeHandler { get; private set; } protected IEditorChangeHandler ChangeHandler { get; private set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colours)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeDuration = 200; AutoSizeDuration = 200;
@ -46,19 +47,17 @@ namespace osu.Game.Screens.Edit.Timing
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Box
{
Colour = colours.Gray1,
RelativeSizeAxes = Axes.Both,
},
new Container new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = header_height, Height = header_height,
Padding = new MarginPadding { Horizontal = 10 },
Children = new Drawable[] Children = new Drawable[]
{ {
checkbox = new OsuCheckbox checkbox = new OsuCheckbox
{ {
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
LabelText = typeof(T).Name.Replace(nameof(Beatmaps.ControlPoints.ControlPoint), string.Empty) LabelText = typeof(T).Name.Replace(nameof(Beatmaps.ControlPoints.ControlPoint), string.Empty)
} }
} }
@ -72,12 +71,13 @@ namespace osu.Game.Screens.Edit.Timing
{ {
new Box new Box
{ {
Colour = colours.Gray2, Colour = colours.Background3,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
Flow = new FillFlowContainer Flow = new FillFlowContainer
{ {
Padding = new MarginPadding(10), Padding = new MarginPadding(20),
Spacing = new Vector2(20),
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,

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@ -8,15 +8,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Overlays;
using osuTK; using osuTK;
namespace osu.Game.Screens.Edit.Timing namespace osu.Game.Screens.Edit.Timing
{ {
public class TimingScreen : EditorScreenWithTimeline public class TimingScreen : RoundedContentEditorScreen
{ {
[Cached] [Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>(); private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
@ -26,13 +25,16 @@ namespace osu.Game.Screens.Edit.Timing
{ {
} }
protected override Drawable CreateMainContent() => new GridContainer [BackgroundDependencyLoader]
private void load()
{
Add(new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[] ColumnDimensions = new[]
{ {
new Dimension(), new Dimension(),
new Dimension(GridSizeMode.Absolute, 200), new Dimension(GridSizeMode.Absolute, 350),
}, },
Content = new[] Content = new[]
{ {
@ -42,12 +44,7 @@ namespace osu.Game.Screens.Edit.Timing
new ControlPointSettings(), new ControlPointSettings(),
}, },
} }
}; });
protected override void OnTimelineLoaded(TimelineArea timelineArea)
{
base.OnTimelineLoaded(timelineArea);
timelineArea.Timeline.Zoom = timelineArea.Timeline.MinZoom;
} }
public class ControlPointList : CompositeDrawable public class ControlPointList : CompositeDrawable
@ -70,7 +67,7 @@ namespace osu.Game.Screens.Edit.Timing
private IEditorChangeHandler changeHandler { get; set; } private IEditorChangeHandler changeHandler { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colours)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -78,7 +75,7 @@ namespace osu.Game.Screens.Edit.Timing
{ {
new Box new Box
{ {
Colour = colours.Gray0, Colour = colours.Background2,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new OsuScrollContainer new OsuScrollContainer
@ -106,9 +103,9 @@ namespace osu.Game.Screens.Edit.Timing
}, },
new OsuButton new OsuButton
{ {
Text = "+", Text = "+ Add at current time",
Action = addNew, Action = addNew,
Size = new Vector2(30, 30), Size = new Vector2(160, 30),
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
}, },

View File

@ -7,16 +7,16 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK; using osuTK;
namespace osu.Game.Screens.Edit.Verify namespace osu.Game.Screens.Edit.Verify
{ {
public class VerifyScreen : EditorScreen public class VerifyScreen : RoundedContentEditorScreen
{ {
[Cached] [Cached]
private Bindable<Issue> selectedIssue = new Bindable<Issue>(); private Bindable<Issue> selectedIssue = new Bindable<Issue>();
@ -32,7 +32,6 @@ namespace osu.Game.Screens.Edit.Verify
Child = new Container Child = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Child = new GridContainer Child = new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -70,7 +69,7 @@ namespace osu.Game.Screens.Edit.Verify
private BeatmapVerifier generalVerifier; private BeatmapVerifier generalVerifier;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OverlayColourProvider colours)
{ {
generalVerifier = new BeatmapVerifier(); generalVerifier = new BeatmapVerifier();
rulesetVerifier = Beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier(); rulesetVerifier = Beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
@ -81,7 +80,7 @@ namespace osu.Game.Screens.Edit.Verify
{ {
new Box new Box
{ {
Colour = colours.Gray0, Colour = colours.Background2,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new OsuScrollContainer new OsuScrollContainer