Add a bit of logging around medal awarding

Might help with https://github.com/ppy/osu/issues/29119.
This commit is contained in:
Dean Herbert 2024-08-23 19:49:15 +09:00
parent 60271fb0f7
commit 1e39af8ac5
No known key found for this signature in database
2 changed files with 10 additions and 3 deletions

View File

@ -30,7 +30,8 @@ public partial class MedalAnimation : VisibilityContainer
private const float border_width = 5;
private readonly Medal medal;
public readonly Medal Medal;
private readonly Box background;
private readonly Container backgroundStrip, particleContainer;
private readonly BackgroundStrip leftStrip, rightStrip;
@ -44,7 +45,7 @@ public partial class MedalAnimation : VisibilityContainer
public MedalAnimation(Medal medal)
{
this.medal = medal;
Medal = medal;
RelativeSizeAxes = Axes.Both;
Child = content = new Container
@ -168,7 +169,7 @@ protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(drawableMedal = new DrawableMedal(medal)
LoadComponentAsync(drawableMedal = new DrawableMedal(Medal)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

View File

@ -8,6 +8,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Online.API;
@ -81,7 +82,10 @@ private void handleMedalMessages(SocketMessage obj)
};
var medalAnimation = new MedalAnimation(medal);
queuedMedals.Enqueue(medalAnimation);
Logger.Log($"Queueing medal unlock for \"{medal.Name}\" ({queuedMedals.Count} to display)");
if (OverlayActivationMode.Value == OverlayActivation.All)
Scheduler.AddOnce(Show);
}
@ -95,10 +99,12 @@ protected override void Update()
if (!queuedMedals.TryDequeue(out lastAnimation))
{
Logger.Log("All queued medals have been displayed!");
Hide();
return;
}
Logger.Log($"Preparing to display \"{lastAnimation.Medal.Name}\"");
LoadComponentAsync(lastAnimation, medalContainer.Add);
}