mirror of
https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
move song progress graph to its own test scene
This commit is contained in:
parent
37e642b0bd
commit
1e013bd4e9
73
osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs
Normal file
73
osu.Game.Tests/Visual/Gameplay/TestSceneSongProgressGraph.cs
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSongProgressGraph : OsuTestScene
|
||||
{
|
||||
private TestSongProgressGraph graph;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetupSteps()
|
||||
{
|
||||
AddStep("add new big graph", () =>
|
||||
{
|
||||
if (graph != null)
|
||||
{
|
||||
graph.Expire();
|
||||
graph = null;
|
||||
}
|
||||
|
||||
Add(graph = new TestSongProgressGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 200,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGraphRecreation()
|
||||
{
|
||||
AddAssert("ensure not created", () => graph.CreationCount == 0);
|
||||
AddStep("display values", displayRandomValues);
|
||||
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
|
||||
AddRepeatStep("new values", displayRandomValues, 5);
|
||||
AddWaitStep("wait some", 5);
|
||||
AddAssert("ensure recreation debounced", () => graph.CreationCount == 2);
|
||||
}
|
||||
|
||||
private void displayRandomValues()
|
||||
{
|
||||
var objects = new List<HitObject>();
|
||||
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
|
||||
objects.Add(new HitObject { StartTime = i });
|
||||
|
||||
graph.Objects = objects;
|
||||
}
|
||||
|
||||
private class TestSongProgressGraph : SongProgressGraph
|
||||
{
|
||||
public int CreationCount { get; private set; }
|
||||
|
||||
protected override void RecreateGraph()
|
||||
{
|
||||
base.RecreateGraph();
|
||||
CreationCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user