Merge pull request #640 from smoogipooo/remove-playmode

Remove PlayMode enum and make Rulesets modular
This commit is contained in:
Dan Balasescu 2017-04-18 11:21:02 +09:00 committed by GitHub
commit 1df3189e5d
42 changed files with 455 additions and 316 deletions

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@ -4,11 +4,6 @@
using NUnit.Framework;
using osu.Desktop.VisualTests;
using osu.Framework.Desktop.Platform;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop.Tests
{
@ -20,11 +15,6 @@ public void TestVisualTests()
{
using (var host = new HeadlessGameHost())
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
host.Run(new AutomatedVisualTestGame());
}
}

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@ -4,11 +4,6 @@
using System;
using osu.Framework.Desktop;
using osu.Framework.Platform;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop.VisualTests
{
@ -21,11 +16,6 @@ public static void Main(string[] args)
using (GameHost host = Host.GetSuitableHost(@"osu"))
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
if (benchmark)
host.Run(new AutomatedVisualTestGame());
else

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@ -17,13 +17,22 @@
using osu.Game.Modes.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Framework.Allocation;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseGamefield : TestCase
{
private RulesetDatabase rulesets;
public override string Description => @"Showing hitobjects and what not.";
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
this.rulesets = rulesets;
}
public override void Reset()
{
base.Reset();
@ -49,6 +58,7 @@ public override void Reset()
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Ruleset = rulesets.Query<RulesetInfo>().First(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",

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@ -1,10 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Testing;
using osu.Game.Modes;
using osu.Game.Database;
namespace osu.Desktop.VisualTests.Tests
{
@ -13,6 +14,13 @@ internal class TestCaseModSelectOverlay : TestCase
public override string Description => @"Tests the mod select overlay";
private ModSelectOverlay modSelect;
private RulesetDatabase rulesets;
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
this.rulesets = rulesets;
}
public override void Reset()
{
@ -26,10 +34,9 @@ public override void Reset()
});
AddStep("Toggle", modSelect.ToggleVisibility);
AddStep("osu!", () => modSelect.PlayMode.Value = PlayMode.Osu);
AddStep("osu!taiko", () => modSelect.PlayMode.Value = PlayMode.Taiko);
AddStep("osu!catch", () => modSelect.PlayMode.Value = PlayMode.Catch);
AddStep("osu!mania", () => modSelect.PlayMode.Value = PlayMode.Mania);
foreach (var ruleset in rulesets.AllRulesets)
AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
}
}
}

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@ -6,7 +6,6 @@
using osu.Framework.Testing;
using osu.Framework.MathUtils;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
@ -20,13 +19,19 @@ internal class TestCasePlaySongSelect : TestCase
public override string Description => @"with fake data";
private RulesetDatabase rulesets;
public override void Reset()
{
base.Reset();
if (db == null)
{
storage = new TestStorage(@"TestCasePlaySongSelect");
db = new BeatmapDatabase(storage);
var backingDatabase = storage.GetDatabase(@"client");
rulesets = new RulesetDatabase(storage, backingDatabase);
db = new BeatmapDatabase(storage, backingDatabase, rulesets);
var sets = new List<BeatmapSetInfo>();
@ -72,7 +77,7 @@ private BeatmapSetInfo createTestBeatmapSet(int i)
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Mode = PlayMode.Osu,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Path = "normal.osu",
Version = "Normal",
Difficulty = new BeatmapDifficulty
@ -83,7 +88,7 @@ private BeatmapSetInfo createTestBeatmapSet(int i)
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Mode = PlayMode.Osu,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Path = "hard.osu",
Version = "Hard",
Difficulty = new BeatmapDifficulty
@ -94,7 +99,7 @@ private BeatmapSetInfo createTestBeatmapSet(int i)
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Mode = PlayMode.Osu,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Path = "insane.osu",
Version = "Insane",
Difficulty = new BeatmapDifficulty

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@ -9,7 +9,6 @@
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
@ -22,12 +21,14 @@ internal class TestCasePlayer : TestCase
{
protected Player Player;
private BeatmapDatabase db;
private RulesetDatabase rulesets;
public override string Description => @"Showing everything to play the game.";
[BackgroundDependencyLoader]
private void load(BeatmapDatabase db)
private void load(BeatmapDatabase db, RulesetDatabase rulesets)
{
this.rulesets = rulesets;
this.db = db;
}
@ -37,7 +38,7 @@ public override void Reset()
WorkingBeatmap beatmap = null;
var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Mode == PlayMode.Osu);
var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.RulesetID == 0);
if (beatmapInfo != null)
beatmap = db.GetWorkingBeatmap(beatmapInfo);
@ -65,6 +66,7 @@ public override void Reset()
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Ruleset = rulesets.Query<RulesetInfo>().First(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",

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@ -7,11 +7,6 @@
using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop
{
@ -41,11 +36,6 @@ public static int Main(string[] args)
}
else
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
host.Run(new OsuGameDesktop(args));
}
return 0;

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@ -76,8 +76,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
}
}
protected override PlayMode PlayMode => PlayMode.Catch;
public override string Description => "osu!catch";
public override FontAwesome Icon => FontAwesome.fa_osu_fruits_o;
@ -92,5 +90,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override int LegacyID => 2;
}
}

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@ -96,8 +96,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
}
}
protected override PlayMode PlayMode => PlayMode.Mania;
public override string Description => "osu!mania";
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;
@ -107,5 +105,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override int LegacyID => 3;
}
}

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@ -99,8 +99,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
protected override PlayMode PlayMode => PlayMode.Osu;
public override string Description => "osu!";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
@ -112,5 +110,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
};
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override int LegacyID => 0;
}
}

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@ -76,8 +76,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
}
}
protected override PlayMode PlayMode => PlayMode.Taiko;
public override string Description => "osu!taiko";
public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
@ -93,5 +91,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
public override int LegacyID => 1;
}
}

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@ -6,9 +6,7 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Formats;
using osu.Game.Modes;
using osu.Game.Tests.Resources;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Objects.Legacy;
using System.Linq;
using osu.Game.Audio;
@ -22,7 +20,6 @@ public class OsuLegacyDecoderTest
public void SetUp()
{
OsuLegacyDecoder.Register();
Ruleset.Register(new OsuRuleset());
}
[Test]
@ -58,7 +55,7 @@ public void TestDecodeGeneral()
Assert.AreEqual(false, beatmapInfo.Countdown);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
Assert.AreEqual(PlayMode.Osu, beatmapInfo.Mode);
Assert.IsTrue(beatmapInfo.RulesetID == 0);
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
}

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@ -12,11 +12,6 @@
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -25,15 +20,6 @@ public class ImportBeatmapTest
{
private const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
[OneTimeSetUp]
public void SetUp()
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
}
[Test]
public void TestImportWhenClosed()
{
@ -119,6 +105,7 @@ private OsuGameBase loadOsu(GameHost host)
Thread.Sleep(1);
//reset beatmap database (sqlite and storage backing)
osu.Dependencies.Get<RulesetDatabase>().Reset();
osu.Dependencies.Get<BeatmapDatabase>().Reset();
return osu;
@ -166,8 +153,16 @@ private void ensureLoaded(OsuGameBase osu, int timeout = 10000)
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu))?.Beatmap;
var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
}
}

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@ -4,8 +4,6 @@
using System.IO;
using NUnit.Framework;
using osu.Game.Beatmaps.IO;
using osu.Game.Modes;
using osu.Game.Modes.Osu;
using osu.Game.Tests.Resources;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
@ -19,7 +17,6 @@ public class OszArchiveReaderTest
public void SetUp()
{
OszArchiveReader.Register();
Ruleset.Register(new OsuRuleset());
}
[Test]

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@ -4,7 +4,6 @@
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using System.Collections.Generic;
@ -50,12 +49,6 @@ public Beatmap(Beatmap original = null)
/// </summary>
public class Beatmap : Beatmap<HitObject>
{
/// <summary>
/// Calculates the star difficulty for this Beatmap.
/// </summary>
/// <returns>The star difficulty.</returns>
public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
/// <summary>
/// Constructs a new beatmap.
/// </summary>

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@ -6,7 +6,6 @@
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Modes;
using OpenTK;
using OpenTK.Graphics;
@ -45,7 +44,7 @@ private void load(OsuColour palette)
Origin = Anchor.Centre,
TextSize = Size.X,
Colour = Color4.White,
Icon = Ruleset.GetRuleset(beatmap.Mode).Icon
Icon = beatmap.Ruleset.CreateInstance().Icon
}
};
}

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@ -7,7 +7,6 @@
using OpenTK.Graphics;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Beatmaps.Legacy;
@ -84,7 +83,7 @@ private void handleGeneral(Beatmap beatmap, string key, string val)
beatmap.BeatmapInfo.StackLeniency = float.Parse(val, NumberFormatInfo.InvariantInfo);
break;
case @"Mode":
beatmap.BeatmapInfo.Mode = (PlayMode)int.Parse(val);
beatmap.BeatmapInfo.RulesetID = int.Parse(val);
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(val) == 1;

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@ -5,7 +5,6 @@
using osu.Framework.Configuration;
using osu.Framework.Graphics.Textures;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Mods;
using System;
using System.Collections.Generic;
@ -18,14 +17,6 @@ public abstract class WorkingBeatmap : IDisposable
public readonly BeatmapSetInfo BeatmapSetInfo;
/// <summary>
/// A play mode that is preferred for this beatmap. PlayMode will become this mode where conversion is feasible,
/// or otherwise to the beatmap's default.
/// </summary>
public PlayMode? PreferredPlayMode;
public PlayMode PlayMode => Beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? Beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
public readonly bool WithStoryboard;

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@ -4,7 +4,6 @@
using System;
using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Game.Modes;
namespace osu.Game.Configuration
{
@ -17,7 +16,7 @@ protected override void InitialiseDefaults()
Set(OsuConfig.Username, string.Empty);
Set(OsuConfig.Token, string.Empty);
Set(OsuConfig.PlayMode, PlayMode.Osu);
Set(OsuConfig.Ruleset, 0, 0, int.MaxValue);
Set(OsuConfig.AudioDevice, string.Empty);
Set(OsuConfig.SavePassword, false);
@ -196,7 +195,7 @@ public OsuConfigManager(Storage storage) : base(storage)
public enum OsuConfig
{
// New osu:
PlayMode,
Ruleset,
Token,
// Imported from old osu:
BeatmapDirectory,

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@ -5,7 +5,6 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
@ -18,37 +17,21 @@
namespace osu.Game.Database
{
public class BeatmapDatabase
public class BeatmapDatabase : Database
{
private SQLiteConnection connection { get; }
private readonly Storage storage;
private readonly RulesetDatabase rulesets;
public event Action<BeatmapSetInfo> BeatmapSetAdded;
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private BeatmapIPCChannel ipc;
public BeatmapDatabase(Storage storage, IIpcHost importHost = null)
public BeatmapDatabase(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null) : base(storage, connection)
{
this.storage = storage;
this.rulesets = rulesets;
if (importHost != null)
ipc = new BeatmapIPCChannel(importHost, this);
if (connection == null)
{
try
{
connection = prepareConnection();
deletePending();
}
catch (Exception e)
{
Logger.Error(e, @"Failed to initialise the beatmap database! Trying again with a clean database...");
storage.DeleteDatabase(@"beatmaps");
connection = prepareConnection();
}
}
}
private void deletePending()
@ -57,20 +40,20 @@ private void deletePending()
{
try
{
storage.Delete(b.Path);
Storage.Delete(b.Path);
GetChildren(b, true);
foreach (var i in b.Beatmaps)
{
if (i.Metadata != null) connection.Delete(i.Metadata);
if (i.Difficulty != null) connection.Delete(i.Difficulty);
if (i.Metadata != null) Connection.Delete(i.Metadata);
if (i.Difficulty != null) Connection.Delete(i.Difficulty);
connection.Delete(i);
Connection.Delete(i);
}
if (b.Metadata != null) connection.Delete(b.Metadata);
connection.Delete(b);
if (b.Metadata != null) Connection.Delete(b.Metadata);
Connection.Delete(b);
}
catch (Exception e)
{
@ -80,42 +63,41 @@ private void deletePending()
//this is required because sqlite migrations don't work, initially inserting nulls into this field.
//see https://github.com/praeclarum/sqlite-net/issues/326
connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
Connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
}
private SQLiteConnection prepareConnection()
protected override void Prepare(bool reset = false)
{
var conn = storage.GetDatabase(@"beatmaps");
Connection.CreateTable<BeatmapMetadata>();
Connection.CreateTable<BeatmapDifficulty>();
Connection.CreateTable<BeatmapSetInfo>();
Connection.CreateTable<BeatmapInfo>();
try
if (reset)
{
conn.CreateTable<BeatmapMetadata>();
conn.CreateTable<BeatmapDifficulty>();
conn.CreateTable<BeatmapSetInfo>();
conn.CreateTable<BeatmapInfo>();
}
catch
{
conn.Close();
throw;
Storage.DeleteDatabase(@"beatmaps");
foreach (var setInfo in Query<BeatmapSetInfo>())
{
if (Storage.Exists(setInfo.Path))
Storage.Delete(setInfo.Path);
}
Connection.DeleteAll<BeatmapMetadata>();
Connection.DeleteAll<BeatmapDifficulty>();
Connection.DeleteAll<BeatmapSetInfo>();
Connection.DeleteAll<BeatmapInfo>();
}
return conn;
deletePending();
}
public void Reset()
{
foreach (var setInfo in Query<BeatmapSetInfo>())
{
if (storage.Exists(setInfo.Path))
storage.Delete(setInfo.Path);
}
connection.DeleteAll<BeatmapMetadata>();
connection.DeleteAll<BeatmapDifficulty>();
connection.DeleteAll<BeatmapSetInfo>();
connection.DeleteAll<BeatmapInfo>();
}
protected override Type[] ValidTypes => new[] {
typeof(BeatmapSetInfo),
typeof(BeatmapInfo),
typeof(BeatmapMetadata),
typeof(BeatmapDifficulty),
};
/// <summary>
/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
@ -174,7 +156,7 @@ private BeatmapSetInfo getBeatmapSet(string path)
BeatmapMetadata metadata;
using (var reader = ArchiveReader.GetReader(storage, path))
using (var reader = ArchiveReader.GetReader(Storage, path))
{
using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
@ -182,18 +164,18 @@ private BeatmapSetInfo getBeatmapSet(string path)
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{
using (var input = storage.GetStream(path))
using (var input = Storage.GetStream(path))
{
hash = input.GetMd5Hash();
input.Seek(0, SeekOrigin.Begin);
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
if (!storage.Exists(path))
using (var output = storage.GetStream(path, FileAccess.Write))
if (!Storage.Exists(path))
using (var output = Storage.GetStream(path, FileAccess.Write))
input.CopyTo(output);
}
}
var existing = connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
if (existing != null)
{
@ -216,7 +198,7 @@ private BeatmapSetInfo getBeatmapSet(string path)
Metadata = metadata
};
using (var archive = ArchiveReader.GetReader(storage, path))
using (var archive = ArchiveReader.GetReader(Storage, path))
{
string[] mapNames = archive.BeatmapFilenames;
foreach (var name in mapNames)
@ -236,7 +218,9 @@ private BeatmapSetInfo getBeatmapSet(string path)
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
beatmap.BeatmapInfo.Metadata = null;
beatmap.BeatmapInfo.StarDifficulty = beatmap.CalculateStarDifficulty();
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
}
@ -248,17 +232,17 @@ private BeatmapSetInfo getBeatmapSet(string path)
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
{
lock (connection)
lock (Connection)
{
connection.BeginTransaction();
Connection.BeginTransaction();
foreach (var s in beatmapSets)
{
connection.InsertWithChildren(s, true);
Connection.InsertOrReplaceWithChildren(s, true);
BeatmapSetAdded?.Invoke(s);
}
connection.Commit();
Connection.Commit();
}
}
@ -275,7 +259,7 @@ public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
if (string.IsNullOrEmpty(beatmapSet.Path))
return null;
return ArchiveReader.GetReader(storage, beatmapSet.Path);
return ArchiveReader.GetReader(Storage, beatmapSet.Path);
}
public BeatmapSetInfo GetBeatmapSet(int id)
@ -287,12 +271,14 @@ public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap
{
var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.ID == beatmapInfo.BeatmapSetInfoID);
//we need metadata
GetChildren(beatmapSetInfo);
if (beatmapSetInfo == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
//we need metadata
GetChildren(beatmapSetInfo);
//we also need a ruleset
GetChildren(beatmapInfo);
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapSetInfo.Metadata;
@ -303,47 +289,6 @@ public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap
return working;
}
public TableQuery<T> Query<T>() where T : class
{
return connection.Table<T>();
}
public T GetWithChildren<T>(object id) where T : class
{
return connection.GetWithChildren<T>(id);
}
public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
where T : class
{
return connection.GetAllWithChildren(filter, recursive);
}
public T GetChildren<T>(T item, bool recursive = false)
{
if (item == null) return default(T);
connection.GetChildren(item, recursive);
return item;
}
private readonly Type[] validTypes = {
typeof(BeatmapSetInfo),
typeof(BeatmapInfo),
typeof(BeatmapMetadata),
typeof(BeatmapDifficulty),
};
public void Update<T>(T record, bool cascade = true) where T : class
{
if (validTypes.All(t => t != typeof(T)))
throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
if (cascade)
connection.UpdateWithChildren(record);
else
connection.Update(record);
}
public bool Exists(BeatmapSetInfo beatmapSet) => storage.Exists(beatmapSet.Path);
public bool Exists(BeatmapSetInfo beatmapSet) => Storage.Exists(beatmapSet.Path);
}
}

View File

@ -3,7 +3,6 @@
using Newtonsoft.Json;
using osu.Game.IO.Serialization;
using osu.Game.Modes;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
using System;
@ -54,7 +53,13 @@ public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable
public bool Countdown { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
public PlayMode Mode { get; set; }
[ForeignKey(typeof(RulesetInfo))]
public int RulesetID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public RulesetInfo Ruleset { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }

View File

@ -26,6 +26,7 @@ public class BeatmapSetInfo
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
[Indexed]
public bool DeletePending { get; set; }
public string Hash { get; set; }

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@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using SQLite.Net;
using SQLiteNetExtensions.Extensions;
namespace osu.Game.Database
{
public abstract class Database
{
protected SQLiteConnection Connection { get; }
protected Storage Storage { get; }
protected Database(Storage storage, SQLiteConnection connection)
{
Storage = storage;
Connection = connection;
try
{
Prepare();
}
catch (Exception e)
{
Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
Prepare(true);
}
}
/// <summary>
/// Prepare this database for use.
/// </summary>
protected abstract void Prepare(bool reset = false);
/// <summary>
/// Reset this database to a default state. Undo all changes to database and storage backings.
/// </summary>
public void Reset() => Prepare(true);
public TableQuery<T> Query<T>() where T : class
{
return Connection.Table<T>();
}
public T GetWithChildren<T>(object id) where T : class
{
return Connection.GetWithChildren<T>(id);
}
public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
where T : class
{
return Connection.GetAllWithChildren(filter, recursive);
}
public T GetChildren<T>(T item, bool recursive = false)
{
if (item == null) return default(T);
Connection.GetChildren(item, recursive);
return item;
}
protected abstract Type[] ValidTypes { get; }
public void Update<T>(T record, bool cascade = true) where T : class
{
if (ValidTypes.All(t => t != typeof(T)))
throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
if (cascade)
Connection.UpdateWithChildren(record);
else
Connection.Update(record);
}
}
}

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@ -0,0 +1,103 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using osu.Framework.Platform;
using osu.Game.Modes;
using SQLite.Net;
namespace osu.Game.Database
{
/// <summary>
/// Todo: All of this needs to be moved to a RulesetDatabase.
/// </summary>
public class RulesetDatabase : Database
{
public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
public RulesetDatabase(Storage storage, SQLiteConnection connection)
: base(storage, connection)
{
}
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<RulesetInfo>();
if (reset)
{
Connection.DeleteAll<RulesetInfo>();
}
List<Ruleset> instances = new List<Ruleset>();
foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, @"osu.Game.Modes.*.dll"))
{
try
{
var assembly = Assembly.LoadFile(file);
var rulesets = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(Ruleset)));
if (rulesets.Count() != 1)
continue;
foreach (Type rulesetType in rulesets)
instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
}
catch (Exception) { }
}
Connection.BeginTransaction();
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
{
Connection.InsertOrReplace(createRulesetInfo(r));
}
//add any other modes
foreach (var r in instances.Where(r => r.LegacyID < 0))
{
var us = createRulesetInfo(r);
var existing = Query<RulesetInfo>().FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
if (existing == null)
Connection.Insert(us);
}
//perform a consistency check
foreach (var r in Query<RulesetInfo>())
{
try
{
r.CreateInstance();
r.Available = true;
}
catch
{
r.Available = false;
}
Connection.Update(r);
}
Connection.Commit();
}
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
{
Name = ruleset.Description,
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
ID = ruleset.LegacyID
};
protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Modes;
using SQLite.Net.Attributes;
namespace osu.Game.Database
{
public class RulesetInfo
{
[PrimaryKey, AutoIncrement]
public int? ID { get; set; }
[Indexed(Unique = true)]
public string Name { get; set; }
[Indexed(Unique = true)]
public string InstantiationInfo { get; set; }
[Indexed]
public bool Available { get; set; }
public Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
}
}

View File

@ -7,26 +7,29 @@
using osu.Framework.Platform;
using osu.Game.IO.Legacy;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Scoring;
using SharpCompress.Compressors.LZMA;
using SQLite.Net;
namespace osu.Game.Database
{
public class ScoreDatabase
public class ScoreDatabase : Database
{
private readonly Storage storage;
private readonly BeatmapDatabase beatmaps;
private readonly RulesetDatabase rulesets;
private const string replay_folder = @"replays";
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ScoreIPCChannel ipc;
public ScoreDatabase(Storage storage, IIpcHost importHost = null, BeatmapDatabase beatmaps = null)
public ScoreDatabase(Storage storage, SQLiteConnection connection, IIpcHost importHost = null, BeatmapDatabase beatmaps = null, RulesetDatabase rulesets = null) : base(storage, connection)
{
this.storage = storage;
this.beatmaps = beatmaps;
this.rulesets = rulesets;
if (importHost != null)
ipc = new ScoreIPCChannel(importHost, this);
@ -39,7 +42,7 @@ public Score ReadReplayFile(string replayFilename)
using (Stream s = storage.GetStream(Path.Combine(replay_folder, replayFilename)))
using (SerializationReader sr = new SerializationReader(s))
{
var ruleset = Ruleset.GetRuleset((PlayMode)sr.ReadByte());
var ruleset = rulesets.GetRuleset(sr.ReadByte()).CreateInstance();
score = ruleset.CreateScoreProcessor().CreateScore();
/* score.Pass = true;*/
@ -107,5 +110,11 @@ public Score ReadReplayFile(string replayFilename)
return score;
}
protected override void Prepare(bool reset = false)
{
}
protected override Type[] ValidTypes => new[] { typeof(Score) };
}
}

View File

@ -1,13 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Modes
{
public enum PlayMode
public class BeatmapStatistic
{
Osu = 0,
Taiko = 1,
Catch = 2,
Mania = 3
public FontAwesome Icon;
public string Content;
public string Name;
}
}
}

View File

@ -6,26 +6,13 @@
using osu.Game.Modes.Mods;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes
{
public class BeatmapStatistic
{
public FontAwesome Icon;
public string Content;
public string Name;
}
public abstract class Ruleset
{
private static readonly ConcurrentDictionary<PlayMode, Type> available_rulesets = new ConcurrentDictionary<PlayMode, Type>();
public static IEnumerable<PlayMode> PlayModes => available_rulesets.Keys;
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type);
@ -36,25 +23,15 @@ public abstract class Ruleset
public abstract ScoreProcessor CreateScoreProcessor();
public static void Register(Ruleset ruleset) => available_rulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
protected abstract PlayMode PlayMode { get; }
public virtual FontAwesome Icon => FontAwesome.fa_question_circle;
public abstract string Description { get; }
public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
public static Ruleset GetRuleset(PlayMode mode)
{
Type type;
if (!available_rulesets.TryGetValue(mode, out type))
return null;
return Activator.CreateInstance(type) as Ruleset;
}
/// <summary>
/// Do not override this unless you are a legacy mode.
/// </summary>
public virtual int LegacyID => -1;
}
}

View File

@ -15,7 +15,6 @@
using osu.Game.Graphics.UserInterface.Volume;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Modes;
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
@ -24,6 +23,7 @@
using osu.Framework.Graphics.Primitives;
using System.Threading.Tasks;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Modes.Scoring;
using osu.Game.Overlays.Notifications;
@ -58,7 +58,8 @@ private Intro intro
private VolumeControl volume;
public Bindable<PlayMode> PlayMode;
private Bindable<int> configRuleset;
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private readonly string[] args;
@ -88,7 +89,9 @@ private void load()
Dependencies.Cache(this);
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
configRuleset = LocalConfig.GetBindable<int>(OsuConfig.Ruleset);
Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value);
Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
}
private ScheduledDelegate scoreLoad;
@ -199,11 +202,11 @@ protected override void LoadComplete()
{
Depth = -3,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
OnPlayModeChange = m => PlayMode.Value = m,
OnRulesetChange = r => Ruleset.Value = r,
}, t =>
{
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
Ruleset.ValueChanged += delegate { Toolbar.SetGameMode(Ruleset.Value); };
Ruleset.TriggerChange();
overlayContent.Add(Toolbar);
});

View File

@ -18,6 +18,7 @@
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
using osu.Game.Online.API;
using SQLite.Net;
namespace osu.Game
{
@ -27,6 +28,8 @@ public class OsuGameBase : Framework.Game, IOnlineComponent
protected BeatmapDatabase BeatmapDatabase;
protected RulesetDatabase RulesetDatabase;
protected ScoreDatabase ScoreDatabase;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
@ -80,8 +83,12 @@ private void load()
{
Dependencies.Cache(this);
Dependencies.Cache(LocalConfig);
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, Host));
Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, Host, BeatmapDatabase));
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
Dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
Dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.

View File

@ -13,11 +13,11 @@
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Modes.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Overlays.Mods
{
@ -37,26 +37,30 @@ public class ModSelectOverlay : WaveOverlayContainer
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private void modeChanged(PlayMode newMode)
private void rulesetChanged(RulesetInfo newRuleset)
{
var ruleset = Ruleset.GetRuleset(newMode);
var instance = newRuleset.CreateInstance();
foreach (ModSection section in modSectionsContainer.Children)
section.Buttons = ruleset.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
refreshSelectedMods();
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu)
private void load(OsuColour colours, OsuGame osu, RulesetDatabase rulesets)
{
lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green;
if (osu != null)
PlayMode.BindTo(osu.PlayMode);
PlayMode.ValueChanged += modeChanged;
PlayMode.TriggerChange();
Ruleset.BindTo(osu.Ruleset);
else
Ruleset.Value = rulesets.AllRulesets.First();
Ruleset.ValueChanged += rulesetChanged;
Ruleset.TriggerChange();
}
protected override void PopOut()

View File

@ -1,15 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using OpenTK;
using OpenTK.Graphics;
@ -18,7 +17,7 @@ namespace osu.Game.Overlays.Options
public class OptionsFooter : FillFlowContainer
{
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours)
private void load(OsuGameBase game, OsuColour colours, RulesetDatabase rulesets)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -27,13 +26,15 @@ private void load(OsuGameBase game, OsuColour colours)
var modes = new List<Drawable>();
foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
foreach (var ruleset in rulesets.AllRulesets)
{
modes.Add(new TextAwesome
{
Icon = Ruleset.GetRuleset(m).Icon,
Icon = ruleset.CreateInstance().Icon,
Colour = Color4.Gray,
TextSize = 20
});
}
Children = new Drawable[]
{

View File

@ -8,8 +8,8 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Modes;
using OpenTK;
namespace osu.Game.Overlays.Toolbar
@ -20,7 +20,7 @@ public class Toolbar : OverlayContainer
public const float TOOLTIP_HEIGHT = 30;
public Action OnHome;
public Action<PlayMode> OnPlayModeChange;
public Action<RulesetInfo> OnRulesetChange;
private readonly ToolbarModeSelector modeSelector;
private readonly ToolbarUserArea userArea;
@ -55,9 +55,9 @@ public Toolbar()
},
modeSelector = new ToolbarModeSelector
{
OnPlayModeChange = mode =>
OnRulesetChange = mode =>
{
OnPlayModeChange?.Invoke(mode);
OnRulesetChange?.Invoke(mode);
}
}
}
@ -129,7 +129,7 @@ protected override void OnHoverLost(InputState state)
}
}
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
public void SetGameMode(RulesetInfo ruleset) => modeSelector.SetGameMode(ruleset);
protected override void PopIn()
{

View File

@ -2,23 +2,26 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Modes;
using osu.Game.Database;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarModeButton : ToolbarButton
{
private PlayMode mode;
public PlayMode Mode
private RulesetInfo ruleset;
public RulesetInfo Ruleset
{
get { return mode; }
get { return ruleset; }
set
{
mode = value;
TooltipMain = Ruleset.GetRuleset(mode).Description;
TooltipSub = $"Play some {Ruleset.GetRuleset(mode).Description}";
Icon = Ruleset.GetRuleset(mode).Icon;
ruleset = value;
var rInstance = ruleset.CreateInstance();
TooltipMain = rInstance.Description;
TooltipSub = $"Play some {rInstance.Description}";
Icon = rInstance.Icon;
}
}

View File

@ -3,12 +3,13 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Database;
using OpenTK;
using OpenTK.Graphics;
@ -22,7 +23,7 @@ internal class ToolbarModeSelector : Container
private readonly Drawable modeButtonLine;
private ToolbarModeButton activeButton;
public Action<PlayMode> OnPlayModeChange;
public Action<RulesetInfo> OnRulesetChange;
public ToolbarModeSelector()
{
@ -62,16 +63,20 @@ public ToolbarModeSelector()
}
}
};
}
foreach (PlayMode m in Ruleset.PlayModes)
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
foreach (var ruleset in rulesets.AllRulesets)
{
modeButtons.Add(new ToolbarModeButton
{
Mode = m,
Ruleset = ruleset,
Action = delegate
{
SetGameMode(m);
OnPlayModeChange?.Invoke(m);
SetGameMode(ruleset);
OnRulesetChange?.Invoke(ruleset);
}
});
}
@ -84,11 +89,11 @@ protected override void Update()
Size = new Vector2(modeButtons.DrawSize.X, 1);
}
public void SetGameMode(PlayMode mode)
public void SetGameMode(RulesetInfo ruleset)
{
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
{
bool isActive = m.Mode == mode;
bool isActive = m.Ruleset.ID == ruleset.ID;
m.Active = isActive;
if (isActive)
activeButton = m;

View File

@ -63,13 +63,6 @@ public class Player : OsuScreen
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
{
if (Beatmap.Beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();
return;
}
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
@ -109,7 +102,10 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager
sourceClock.Reset();
});
ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
ruleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance();
// Todo: This should be done as early as possible, and should check if the hit renderer
// can actually convert the hit objects... Somehow...
HitRenderer = ruleset.CreateHitRendererWith(Beatmap);
scoreProcessor = HitRenderer.CreateScoreProcessor();

View File

@ -145,7 +145,7 @@ public void SelectNext(int direction = 1, bool skipDifficulties = true)
}
}
int startIndex = groups.IndexOf(selectedGroup);
int startIndex = Math.Max(0, groups.IndexOf(selectedGroup));
int index = startIndex;
do
@ -221,7 +221,12 @@ public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
database.GetChildren(beatmapSet);
beatmapSet.Beatmaps.ForEach(b => { if (b.Metadata == null) b.Metadata = beatmapSet.Metadata; });
beatmapSet.Beatmaps.ForEach(b =>
{
database.GetChildren(b);
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
});
return new BeatmapGroup(beatmapSet, database)
{

View File

@ -102,7 +102,7 @@ public void UpdateBeatmap(WorkingBeatmap beatmap)
}));
//get statistics fromt he current ruleset.
labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
labels.AddRange(beatmap.BeatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
}
AlwaysPresent = true;

View File

@ -16,7 +16,7 @@
using osu.Game.Screens.Select.Filter;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Input;
using osu.Game.Modes;
using osu.Game.Database;
namespace osu.Game.Screens.Select
{
@ -61,7 +61,7 @@ public GroupMode Group
Group = group,
Sort = sort,
SearchText = searchTextBox.Text,
Mode = playMode
Ruleset = ruleset
};
public Action Exit;
@ -163,16 +163,17 @@ public void Activate()
searchTextBox.HoldFocus = true;
}
private readonly Bindable<PlayMode> playMode = new Bindable<PlayMode>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(permitNulls:true)]
private void load(OsuColour colours, OsuGame osu)
{
sortTabs.AccentColour = colours.GreenLight;
if (osu != null) playMode.BindTo(osu.PlayMode);
playMode.ValueChanged += val => FilterChanged?.Invoke(CreateCriteria());
playMode.TriggerChange();
if (osu != null)
ruleset.BindTo(osu.Ruleset);
ruleset.ValueChanged += val => FilterChanged?.Invoke(CreateCriteria());
ruleset.TriggerChange();
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;

View File

@ -5,7 +5,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Modes;
using osu.Game.Database;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select
@ -15,7 +15,7 @@ public class FilterCriteria
public GroupMode Group;
public SortMode Sort;
public string SearchText;
public PlayMode Mode;
public RulesetInfo Ruleset;
public void Filter(List<BeatmapGroup> groups)
{
@ -23,7 +23,7 @@ public void Filter(List<BeatmapGroup> groups)
{
var set = g.BeatmapSet;
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == Mode);
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool match = hasCurrentMode;

View File

@ -20,7 +20,6 @@
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Modes;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Select.Options;
@ -29,7 +28,7 @@ namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
{
private readonly Bindable<PlayMode> playMode = new Bindable<PlayMode>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private BeatmapDatabase database;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
@ -170,8 +169,8 @@ private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay di
if (database == null)
database = beatmaps;
playMode.ValueChanged += val => { if (Beatmap != null) Beatmap.PreferredPlayMode = val; };
if (osu != null) playMode.BindTo(osu.PlayMode);
if (osu != null)
ruleset.BindTo(osu.Ruleset);
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
@ -200,7 +199,6 @@ private void raiseSelect()
{
if (Beatmap == null) return;
Beatmap.PreferredPlayMode = playMode.Value;
OnSelected();
}

View File

@ -78,6 +78,8 @@
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
<Compile Include="Database\BeatmapMetrics.cs" />
<Compile Include="Database\Database.cs" />
<Compile Include="Database\RulesetInfo.cs" />
<Compile Include="Database\ScoreDatabase.cs" />
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
@ -101,6 +103,7 @@
<Compile Include="IO\Legacy\SerializationWriter.cs" />
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
<Compile Include="IPC\ScoreIPCChannel.cs" />
<Compile Include="Modes\BeatmapStatistic.cs" />
<Compile Include="Modes\Replays\Replay.cs" />
<Compile Include="Modes\Judgements\DrawableJudgement.cs" />
<Compile Include="Modes\Judgements\IPartialJudgement.cs" />
@ -132,6 +135,7 @@
<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
<Compile Include="Modes\Replays\ReplayButtonState.cs" />
<Compile Include="Modes\Replays\ReplayFrame.cs" />
<Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Modes\Scoring\Score.cs" />
<Compile Include="Modes\Scoring\ScoreProcessor.cs" />
<Compile Include="Modes\UI\HealthDisplay.cs" />
@ -217,7 +221,6 @@
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Charts\ChartListing.cs" />
<Compile Include="Modes\PlayMode.cs" />
<Compile Include="Modes\Ruleset.cs" />
<Compile Include="Screens\Ranking\Results.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />