mirror of
https://github.com/ppy/osu
synced 2025-01-05 21:59:46 +00:00
Add present beatmap tests
This commit is contained in:
parent
6e8bd35373
commit
1db353558b
110
osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs
Normal file
110
osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestScenePresentBeatmap : OsuGameTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestFromMainMenu()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
||||
var secondimport = importBeatmap(2);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromMainMenuDifferentRuleset()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromSongSelect()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
var secondimport = importBeatmap(2);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromSongSelectDifferentRuleset()
|
||||
{
|
||||
var firstImport = importBeatmap(1);
|
||||
presentAndConfirm(firstImport);
|
||||
|
||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
||||
presentAndConfirm(secondimport);
|
||||
}
|
||||
|
||||
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
|
||||
{
|
||||
BeatmapSetInfo imported = null;
|
||||
AddStep($"import beatmap {i}", () =>
|
||||
{
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor",
|
||||
Title = $"import {i}"
|
||||
};
|
||||
|
||||
imported = Game.BeatmapManager.Import(new BeatmapSetInfo
|
||||
{
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineBeatmapSetID = i,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 1024,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty,
|
||||
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||
},
|
||||
}
|
||||
}).Result;
|
||||
});
|
||||
|
||||
AddAssert($"import {i} succeeded", () => imported != null);
|
||||
|
||||
return () => imported;
|
||||
}
|
||||
|
||||
private void presentAndConfirm(Func<BeatmapSetInfo> getImport)
|
||||
{
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user