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Account for break time
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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double drainTime = context.Beatmap.CalculatePlayableLength();
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double drainTime = context.Beatmap.CalculatePlayableLength() - context.Beatmap.TotalBreakTime;
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if (drainTime < min_drain_threshold)
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yield return new IssueTemplateTooShort(this).Create((int)(drainTime / 1000));
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