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https://github.com/ppy/osu
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Implicit base()
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@ -25,7 +25,7 @@ namespace osu.Game.Graphics.UserInterface
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public EasingTypes TintEasing = EasingTypes.None;
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public bool CanAnimateWhenBackwards = false;
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public AlternativeComboCounter() : base()
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public AlternativeComboCounter()
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{
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IsRollingContinuous = false;
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}
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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
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/// </summary>
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public class CatchComboCounter : StandardComboCounter
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{
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public CatchComboCounter() : base()
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public CatchComboCounter()
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{
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CanPopOutWhenBackwards = true;
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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protected NumericRollingCounter() : base()
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protected NumericRollingCounter()
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{
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Children = new Drawable[]
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{
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@ -104,7 +104,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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protected RollingCounter() : base()
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protected RollingCounter()
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{
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Debug.Assert(
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transformType.IsSubclassOf(typeof(Transform<T>)) || transformType == typeof(Transform<T>),
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@ -25,7 +25,7 @@ namespace osu.Game.Graphics.UserInterface
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/// Displays score.
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/// </summary>
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/// <param name="leading">How many leading zeroes the counter will have.</param>
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public ScoreCounter(uint leading = 0) : base()
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public ScoreCounter(uint leading = 0)
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{
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countSpriteText.FixedWidth = true;
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LeadingZeroes = leading;
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@ -43,7 +43,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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public StandardComboCounter() : base()
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public StandardComboCounter()
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{
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IsRollingContinuous = false;
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@ -48,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
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/// Shows a float count as stars. Used as star difficulty display.
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/// </summary>
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/// <param name="stars">Maximum amount of stars to display.</param>
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public StarCounter(int stars = 10) : base()
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public StarCounter(int stars = 10)
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{
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IsRollingProportional = true;
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RollingDuration = 150;
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