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Change beatmap not existing test to specify a beatmap ID that can't possibly exist
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@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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loadSpectatingScreen();
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start(88);
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start(-1234);
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sendFrames();
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AddAssert("screen didn't change", () => Stack.CurrentScreen is Spectator);
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