diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index 49b41fac21..4d8393e829 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -32,7 +32,7 @@ public abstract partial class EditorTable : TableContainer // We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow // and no items in the underlying table are clickable. - protected override bool ShouldBeConsideredForInput(Drawable child) => base.ShouldBeConsideredForInput(child) && child == BackgroundFlow; + protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child); protected EditorTable() {